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|framelimit notes = | |framelimit notes = Game speed is tied to 60fps. So a cap is necessary to avoid speedup, and a locked performance of 60fps is required to stop the game from slowing down. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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Revision as of 21:41, 6 October 2020
God of War: Collection | |
---|---|
Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 AU April 29, 2010 EU April 30, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490, NPJA00061 God of War II HD NPEA00256, NPUA80491, NPJA00062 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD), BCES00800 (IRD), BLJM60200, BCAS20102, NPJA00066 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Game speed is tied to 60fps. So a cap is necessary to avoid speedup, and a locked performance of 60fps is required to stop the game from slowing down. |
Known Issues
There are no reported issues with this title.