m (Text replacement - "<!-- Audio configuration --> |audio out windows = <!-- XAudio2, OpenAL, Disabled --> |audio out windows notes = |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> |audio out linux notes = |dump to file = <!-- On, Off --> |dump to file notes = |convert to 16-bit = <!-- On, Off --> |convert to 16-bit notes = |do...) |
m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance. |aspect ratio = <!-- 4:3, 16:9 --> " to "<!-- GPU configuration --> |renderer = <!-- OpenGL, Vulkan, Disabled --> |renderer notes = |aspect ratio = <!-- 4:3, 16:9 --> ") |
||
Line 40: | Line 40: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = |
Revision as of 12:12, 2 October 2020
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 15, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00757 (IRD), BCUS98123 (IRD), NPEA00365, NPUA80698 Demo NPEA90055, NPJA90127 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Resolution scaling is only supported when Post Processing on SPU is disabled. |
Resolution scale threshold | 1x1 | When using Resolution scaling above 100%, this must be set to 1x1 otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. |
Write color buffers | On | Fixes where some scenes are too bright. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Known Issues
This title is currently not playable.
Special Notes
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9B964) uc2_Disc_100_stencil: &uc2_Disc_100_stencil - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_Disc_109_stencil: &uc2_Disc_109_stencil - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_PSN_stencil: &uc2_PSN_stencil - [ be32, 0x00c2f9c, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting uc2_Demo_stencil: &uc2_Demo_stencil - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be32, 0x007964C4, 0x38000001 ] - [ be32, 0x007964C8, 0x981821C8 ] - [ be32, 0x007964CC, 0x480002A0 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be32, 0x00794D34, 0x38000001 ] - [ be32, 0x00794D38, 0x981821C8 ] - [ be32, 0x00794D3C, 0x480002A0 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare will be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be32, 0x00794c84, 0x38000001 ] - [ be32, 0x00794c88, 0x981821cc ] - [ be32, 0x00794c8c, 0x480002a0 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ]