MotorStorm: Pacific Rift: Difference between revisions

From RPCS3 Wiki
(→‎Patches: add disable drs and blurr patch)
(→‎Configuration: add note for wcb)
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On
|write color buffers notes            =  
|write color buffers notes            = Fixes overbright image
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 08:43, 10 September 2020

MotorStorm: Pacific Rift
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Write color buffers On Fixes overbright image

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ms2notes: &ms2notes "Set Vblank to 120Hz for 60FPS gameplay. Bound to cause issues, needs further testing.\n\nKnown issues:\nCamera moves at double speed.\nSome UI Elements are double speed (does not affect gameplay)."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1098920, 0.5 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00340590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0033FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0xe903cc, 0.5 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00327830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032708C, 0x38600000 ] # li r3 0x0

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x10e9b5c, 0.5 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0