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Revision as of 16:30, 1 June 2020
Yakuza Kenzan! | |
---|---|
Developer(s) | Sega |
Publisher(s) | JP Sega |
Series | Yakuza |
Release date(s) | JP March 6, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLJM60064 (IRD) Demo NPJB90071, NPJB90072 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.
After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Framelimit | Auto | Few mini-games are 60FPS and the game doesn't cap framerate by itself. |
Known Issues
Shadows
Some shadows may not render correctly and are inverted, these are just some minor visual issues and don't impact the gameplay or the cutscenes by much.
AMD GPUs
AMD GPUs are known to suffer from exploding vertices and broken shadows.
Average Framerate - Fixed by PR 6069
It is know the average framerate is 30fps but the 1% and 0.1% are both 15fps.
This introduces microstuttering during crowded areas or during multiple cutscenes, it can be distracting.
SPU LLVM - Fixed by PR 5749
Avoid using SPU LLVM as it will create unwanted visual effects on pre-rendered videos. This issue is being tracked as part of Issue 4994.