m (Text replacement - "|multithreaded rsx notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = <!-- Audio configuration --> ") |
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->") |
||
Line 55: | Line 55: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = |
Revision as of 10:00, 1 June 2020
Metal Gear Solid 4: Guns of the Patriots | |
---|---|
Developer(s) | Kojima Productions |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | June 12, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player |
GameID(s) | BLES00246 (IRD), BLJM67001 (IRD), BLUS30109 (IRD), NPEB02182, NPUB31633 Demo NPEB90116, NPJB90149, NPUB90176 Database NPEB00027, NPUB90126 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
- Freezes/softlocks The game is very unstable and will frequently crash within seconds even when using SPU LLVM & Accurate Xfloat Off. The most stable settings are currently ASMJIT Recompiler under SPU, though you'll get no sound and reduced performance.
- No audio When using anything other than SPU LLVM Recompiler and Accurate Xfloat OFF, the game will have no/some sound only.
Special Notes
Use RajKosto builds which are unofficial forks. https://github.com/rajkosto/rpcs3/releases