HerrHulaHoop (talk | contribs) m (Text replacement - "|debug console mode notes = |silence all logs = <!-- On, Off -->" to "|debug console mode notes = |accurate llvm dfma = <!-- On, Off --> |accurate llvm dfma notes = |silence all logs = <!-- On, Off -->") |
m (Text replacement - "|multithreaded rsx notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = <!-- Audio configuration --> ") |
||
Line 63: | Line 63: | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> |
Revision as of 09:26, 30 May 2020
Asura's Wrath | |
---|---|
Developer(s) | CyberConnect2 |
Publisher(s) | Capcom |
Release date(s) | NA February 21, 2012 JP/AU February 23, 2012 EU February 24, 2012 |
Release type | Console exclusive |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
GameID(s) | BLES01227 (IRD), BLUS30721 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Asura's Wrath (Japanese: アスラズ ラース Hepburn: Asurazu Rāsu) was first announced at the Tokyo Game Show in 2010. The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic scenes, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hindu and Buddhist mythologies and blends them with science fiction.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 512 x 512 | To be used when Resolution scaling is set above 100%. |
Known Issues
There are no reported issues with this title.