HerrHulaHoop (talk | contribs) m (Text replacement - "|microphone type notes = <!-- Advanced configuration --> |debug console mode = <!-- On, Off --> |debug console mode notes = |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> |sleep timers accuracy notes = |read depth buffers = <!-- On, Off --> |read depth buffers notes = |write depth buffers = <!-- On, Off --> |write depth buffers notes...) |
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = Mega <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = No improvement to performance but reduces the number of SPU cache objects. | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes | |write color buffers notes = | ||
|strict rendering mode | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes | |strict rendering mode notes = | ||
|vsync | |vsync = <!-- On, Off --> | ||
|vsync notes | |vsync notes = | ||
|stretch to display area | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes | |stretch to display area notes = | ||
|disable vertex cache | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes | |disable vertex cache notes = | ||
|multithreaded rsx | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes | |multithreaded rsx notes = | ||
|disable async shader compiler | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
|dump to file | |dump to file = <!-- On, Off --> | ||
|dump to file notes | |dump to file notes = | ||
|convert to 16-bit | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes | |convert to 16-bit notes = | ||
|downmix to stereo | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes | |downmix to stereo notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes | |move handler notes = | ||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes | |silence all logs notes = | ||
|sleep timers accuracy | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes | |sleep timers accuracy notes = | ||
|maximum spurs threads | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes | |maximum spurs threads notes = | ||
|firmware settings | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes | |read depth buffers notes = | ||
|write depth buffers | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes | |write depth buffers notes = | ||
|read color buffers | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes | |read color buffers notes = | ||
|disable on-disk shader cache | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes | |disable on-disk shader cache notes = | ||
|relaxed zcull sync | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes | |relaxed zcull sync notes = | ||
|driver wake-up delay | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes | |driver wake-up delay notes = | ||
|vblank rate | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes | |vblank rate notes = | ||
|clocks scale | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes | |use gpu texture scaling notes = | ||
|accurate getllar | |accurate getllar = On <!-- On, Off --> | ||
|accurate getllar notes | |accurate getllar notes = Fixes random crashes. For non-TSX CPUs the framerate may be worse. | ||
|accurate putlluc | |accurate putlluc = <!-- On, Off --> | ||
|accurate putlluc notes | |accurate putlluc notes = | ||
|hook static functions | |accurate rsx reservation access = <!-- On, Off --> | ||
|hook static functions notes | |accurate rsx reservation access notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
Revision as of 14:39, 9 April 2020
Yakuza Ishin! | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP February 22, 2014 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BLJM61149 Demo NPJB90690 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza Ishin! (Japanese: 龍が如く 維新!, lit. Like a Dragon Restoration!) is a spin-off game in the Yakuza series. Set in the chaotic Bakumatsu period (between 1853 and 1867), Sakamoto Ryōma is distressed resulting from conflicting pressures and uncertainty about one's self and role in the society. Being embroiled in the middle of a Tosa coup d'état and bent on finding the murderer who assassinated his mentor, Ryoma burrows himself with a hidden identity in the streets of Kyoto and joins the grim Shinsengumi. Despite being the second Yakuza series spin-off set in samurai era instead of modern-day Japan, this game is unrelated to Yakuza Kenzan!, which was released in 2008 on the PlayStation 3. Yakuza Kenzan! is set two centuries before Yakuza Ishin!, hence the plots are not related with each other since both games focus on different characters, the historical figures of Miyamoto Musashi (1584-1645) and Sakamoto Ryōma (1836-1867) respectively.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate GETLLAR | On | Fixes random crashes. For non-TSX CPUs the framerate may be worse. |
Known Issues
This game is currently not playable.
Special Notes
Reducing log spam
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification. If you wish to report bugs or seek help for this game, you MUST remove the below change before generating the log for this purpose. If you wish to restrict logging:
- Launch RPCS3
- Right-click on the game and press Configure
- When the Settings Menu opens, hit Save and close the emulator
- Navigate to
RPCS3\config\custom_configs\config_GAMEID.yml
and open the file using a text editor - Scroll to the bottom of the file and replace the last line with the following:
Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}