Yakuza 5: Difference between revisions

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Revision as of 07:40, 18 March 2020

Yakuza 5
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP December 5, 2012
NA/EU/AU December 8, 2015
Release type PlayStation exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM60489 (IRD), NPEB02228, NPUB31658
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Yakuza 5 (Japanese: 龍が如く5 夢、叶えし者 Hepburn: Ryū ga Gotoku 5: Yume, Kanaeshi Mono, lit. Like a Dragon 5: Fulfiller of Dreams) is the fifth main entry in the Yakuza series. A remaster with improved resolution and frame rate was released for the PlayStation 4 on June 20, 2019 in Japan, and is scheduled for worldwide release on February 11, 2020 as part of The Yakuza Remastered Collection. The game features a new graphics engine, unlike previous games in the series that have been re-utilizing the same engine since Yakuza Kenzan!. For the first time in the series, it features five settings across Japan along with five playable main characters.

The gameplay is relatively similar to previous games in the series, with a few changes. Similar to past games, gameplay is divided into two components being Adventure Mode and Combat Mode. Adventure Mode allows players to explore different areas and play sports across the city including mini-games and retro games such as Virtua Fighter 2 and Taiko No Tatsujin. The cities will also be significantly bigger than previous games, providing more areas to explore in the game and is said to feature the greatest volume of play spots across cities in the series' history. The change between the game's Adventure Mode and Combat Mode is also said to be more seamless than previous games, which involved a transitional change when encountering enemies whilst in adventure mode. Controls for the game have also been said to have been improved "dramatically" as with the tempo of the game's combat mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega No improvement to performance, but reduces the number of SPU cache objects.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Resolution scale threshold 512 x 512 Prevents weird borders from showing up when upscaling.

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Fixes random crashes. For non-TSX CPUs the framerate may be worse.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Improves FPS and allows for better resolution upscaling.

Known Issues

This game is currently not playable.

Special Notes

Reducing log spam

Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification. If you wish to report bugs or seek help for this game, you MUST remove the below change before generating the log for this purpose. If you wish to restrict logging:

  1. Launch RPCS3
  2. Right-click on the game and press Configure
  3. When the Settings Menu opens, hit Save and close the emulator
  4. Navigate to RPCS3\config\custom_configs\config_GAMEID.yml and open the file using a text editor
  5. Scroll to the bottom of the file and replace the last line with the following:
Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}