Whatcookie (talk | contribs) (Add kenzan wip 60FPS patch) |
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: '''Patch version:''' 1.0 | : '''Patch version:''' 1.0 | ||
: '''Notes:''' Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz. | : '''Notes:''' Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz. | ||
::# Strafe moving is at double speed, even for enemies | |||
::# Grabbing an enemy moves you twice as fast | |||
::# Some sprite animations, like triangles above NPCs, are animated twice the speed | |||
::# Enemies attack more often | |||
::# Some minigames may act weirdly, some stuff is at double speed others aren't | |||
::# Cutscenes still play at double speed | |||
<syntaxhighlight lang="yaml"> | <syntaxhighlight lang="yaml"> |
Revision as of 11:21, 26 April 2020
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
Yakuza Kenzan
60 FPS patch
- Author: Whatcookie
- Patch version: 1.0
- Notes: Has a lot of issues, not recommended for general use. Needs vblank rate set to 120hz.
- Strafe moving is at double speed, even for enemies
- Grabbing an enemy moves you twice as fast
- Some sprite animations, like triangles above NPCs, are animated twice the speed
- Enemies attack more often
- Some minigames may act weirdly, some stuff is at double speed others aren't
- Cutscenes still play at double speed
<syntaxhighlight lang="yaml"> PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
- [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
- [ bef32, 0x00b3d97c, 0.01666667 ] #for 60fps - [ bef32, 0x00b46668, 0.01666667 ] #for 60fps - [ bef32, 0x00b47e70, 0.01666667 ] #for 60fps - [ bef32, 0x00b4e04c, 0.01666667 ] #for 60fps - [ bef32, 0x00b4e994, 0.01666667 ] #for 60fps - [ bef32, 0x00b4eafc, 0.01666667 ] #for 60fps - [ bef32, 0x00b4ecc0, 0.01666667 ] #for 60fps
- - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
- [ bef32, 0x00b50e40, 0.01666667 ] #for 60fps // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] #for 60fps - [ bef32, 0x1001aad0, 0.01666667 ] #for 60fps - [ bef32, 0x1001aae8, 0.01666667 ] #for 60fps - [ bef32, 0x1001ab00, 0.01666667 ] #for 60fps - [ bef32, 0x1001ab24, 0.01666667 ] #for 60fps - [ bef32, 0x100f2450, 0.01666667 ] #for 60fps - [ bef32, 0x100fa1a8, 0.01666667 ] #for 60fps - [ bef32, 0x10102188, 0.01666667 ] #for 60fps - [ bef32, 0x1010a450, 0.01666667 ] #for 60fps - [ bef32, 0x10112b54, 0.01666667 ] #for 60fps - [ bef32, 0x1011b0bc, 0.01666667 ] #for 60fps - [ bef32, 0x10124c04, 0.01666667 ] #for 60fps - [ bef32, 0x1012e988, 0.01666667 ] #for 60fps - [ bef32, 0x101397cc, 0.01666667 ] #for 60fps - [ bef32, 0x10144694, 0.01666667 ] #for 60fps - [ bef32, 0x1014fac4, 0.01666667 ] #for 60fps - [ bef32, 0x1015afb4, 0.01666667 ] #for 60fps - [ bef32, 0x101665d4, 0.01666667 ] #for 60fps - [ bef32, 0x1016d870, 0.01666667 ] #for 60fps
</syntaxhighlight>