HerrHulaHoop (talk | contribs) m (Text replacement - "|resolution scale = <!-- Range between 50% to 800% --> |resolution scale notes = |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> |resolution scale threshold notes = " to "|resolution scale = <!-- Value between 50% to 800% --> |resolution scale notes = |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> |resolution scal...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- Audio configuration --> |audio out windows = <!-- XAudio2, OpenAL --> |audio out windows notes = |audio out linux = <!-- OpenAL, PulseAudio, ALSA --> |audio out linux notes = " to "<!-- Audio configuration --> |audio out windows = <!-- XAudio2, OpenAL, Disabled --> |audio out windows notes = |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->...) |
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|disable async shader compiler notes = Needed in order to fix [https://github.com/RPCS3/rpcs3/issues/6861/ black field glitch during day games], which is present in various NCAA Football and Madden NFL games. After loading into a day game with Async shader compiler disabled, it can be re-enabled for subsequent boots in order to increase FPS. Can be left disabled (or use driver wake-up delay) to minimize desyncs at the cost of performance. | |disable async shader compiler notes = Needed in order to fix [https://github.com/RPCS3/rpcs3/issues/6861/ black field glitch during day games], which is present in various NCAA Football and Madden NFL games. After loading into a day game with Async shader compiler disabled, it can be re-enabled for subsequent boots in order to increase FPS. Can be left disabled (or use driver wake-up delay) to minimize desyncs at the cost of performance. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> |
Revision as of 12:46, 19 March 2020
NCAA Football 13 | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | NCAA Football |
Release date(s) | July 10, 2012 |
Release type | Console exclusive |
Genre(s) | American football, Sports |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS30948 (IRD), NPUB30753 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
NCAA Football 13 is an American college football game published by EA Sports and developed by EA Tiburon in which players are given the ongoing opportunity to enjoy the collegiate game in multiple ways. It is the successor to NCAA Football 12 in the NCAA Football series. Experience the rise to dominance of a young, up-and-coming gridiron star hoping to make his way to a college superpower of choice and eventually a national championship. Experience the pride and pageantry of gameday Saturday like never before as you go from high school superstar, to top college player, to head coach in Road to Glory and Dynasty modes. With a new passing system, new team-specific traditions, and the Heisman Challenge, make an impact by leading your team to the National Championship with NCAA Football 13.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title