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HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...) |
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|resolution scale = <!-- | |resolution scale = <!-- Value between 50% to 800% --> | ||
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|resolution scale threshold = <!-- | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
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|downmix to stereo = <!-- On, Off --> | |downmix to stereo = <!-- On, Off --> | ||
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|enable buffering = <!-- On, Off --> | |enable buffering = <!-- On, Off --> | ||
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Revision as of 20:35, 23 January 2020
Nucleus | |
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Developer(s) | Kuju Entertainment |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA May 18, 2007 EU July 12, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Puzzle, Shooter |
Mode(s) | Single-player, Co-op |
GameID(s) | NPUA80064, NPEA00015, NPJA00018 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Nucleus (also known as Bacterius on the Japanese PSN) is a puzzle-based shooting game with a dual stick control system similar to Robotron: 2084. Players are tasked with ridding a host body of a virus infestation, moving through the body's three main biological systems, the digestive system, the circulatory system, and finally the nervous system, culminating in a final battle in the brain.
The basic game consists of shooting bacteria or progressively larger and larger viruses, which break down into smaller viruses when shot, or if left alone combine themselves into ever larger viruses. Each level also has a number of cells which clump together and interact in a physical manner, the players can move them around and manipulate them with a traction beam to construct barriers to hide behind or to block of parts of the dynamically changing levels.
Ultimately the game is a high-score attack. Each level is tuned so that certain advanced techniques have to be used in order to achieve the higher scores, with correspondingly higher grades given to mark progress. These techniques are all discoverable to begin with, but they aren't explained in the initial instruction set. Later levels force you to learn these techniques, hints for failed attempts point the way, and by going back to earlier levels you can more easily achieve the higher level grades.
The game can be played in a 2-player co-operative mode offering more ways to build and manipulate cell structures or to distract and defeat the Nucleus enemies.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.