HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- Host, Usleep, All -->" to "<!-- As Host, Usleep Only, All Timers -->") |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...) |
||
Line 41: | Line 41: | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = Vulkan <!-- OpenGL, Vulkan --> | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
Line 70: | Line 70: | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
Line 95: | Line 95: | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes = | |microphone type notes = | ||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|vblank rate = <!-- Range between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
Line 107: | Line 122: | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
There are no reported issues with this title. | There are no reported issues with this title. |
Revision as of 13:14, 17 August 2019
Army of TWO: The 40th Day | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | Army of TWO |
Release date(s) | NA January 12, 2010 AU January 14, 2010 EU January 15, 2010 JP March 25, 2010 |
Release type | Console exclusive |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES00659 (IRD), BLUS30408 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Army of TWO: The 40th Day is the sequel to Army of TWO. The 40th Day focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem, the two protagonists from the original game, as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack. A sequel to The 40th Day, entitled Army of TWO: The Devil's Cartel, was released on March 26, 2013.
Weapons and upgrades are available, with interchangeable upgrades between weapons such as adding the barrel of one assault rifle to another. The "pimped" option returns along with new camouflage schemes. Weapons can now also be obtained from dead enemies, increasing the player's arsenal to four weapons, along with grenades. Bullets will be able to penetrate weaker materials such as wood and sheet metal. Certain weapons and weapon lockers can only be unlocked by morality moments. Weapon parts can be obtained in the game for free, either by searching armored boxes (which are locked as soon as the enemy guarding it detects the player's presence), rescuing hostages, or simply exploring.
New Heavy enemy types appear as bosses. They wear thick armor and often require a special method of attack to defeat, such as shooting gas canisters or grenade bags that they carry. The Heavy enemies carry weapons such as a flamethrower and a Gatling gun that cannot be unlocked by the player, though they can be picked up and temporarily used after the Heavy is defeated.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan |
Known Issues
There are no reported issues with this title.