HerrHulaHoop (talk | contribs) m (Text replacement - "|debug console mode = <!-- On, Off --> |debug console mode notes = }}" to "|debug console mode = <!-- On, Off --> |debug console mode notes = <!-- Enhancements --> |sleep tim...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...) |
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|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = Vulkan <!-- OpenGL, Vulkan --> | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
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|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |||
|anti-aliasing notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
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|time stretching threshold = <!-- Range between 0% to 100% --> | |time stretching threshold = <!-- Range between 0% to 100% --> | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> |
Revision as of 23:06, 31 July 2019
Payday 2 | |
---|---|
Developer(s) | Overkill Software, Starbreeze Studios |
Publisher(s) | 505 Games |
Series | Payday |
Release date(s) | NA August 13, 2013 EU August 16, 2013 |
Release type | Multi-platform |
Genre(s) | First-person shooter, Stealth |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01902 (IRD), NPUB31294 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Payday 2 is a co-operative first-person shooter action game developed by Overkill Software and the successor to Payday: The Heist. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. In each heist, players are required to complete objectives, usually in an effort to steal cash, intel, or valuables. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses in RPG-like skill trees representing five criminal archetypes and playstyles.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan |
Known Issues
There are no reported issues with this title.