Line 27: | Line 27: | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = Significantly reduces audio stutter | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|enable buffering = <!-- On, Off --> | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes = | |enable buffering notes = | ||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |audio buffer duration = 250<!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes = | |audio buffer duration notes =Reduces audio stutter | ||
|enable time stretching = <!-- On, Off --> | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes = | |enable time stretching notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Audio stuttering=== | |||
*Heavy audio stuttering. | |||
===Crashing=== | |||
*Occasionally randomly crashes. Thankfully checkpoints are frequent even on Impossible difficulty. Fully playable in singleplayer. | |||
==Special Notes== | ==Special Notes== |
Latest revision as of 08:04, 13 April 2024
Bodycount | |
---|---|
Developer(s) | Codemasters |
Publisher(s) | Codemasters |
Release date(s) | NA August 30, 2011 AU September 1, 2011 EU September 2, 2011 |
Release type | Console exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01314 (IRD), BLUS30562 (IRD), NPEB00715 Demo NPUB90655, NPEB90350 |
Internal resolution | 1024x640 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Bodycount is a 2011 first-person shooter video game for the PlayStation 3 and Xbox 360. It was developed and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black. The player assumes control of Jackson, a former mercenary resolving wars between countries under an organization called the "Network". Like its predecessor, the game utilizes environmental destruction during gameplay. The game also features both cooperative and competitive multiplayer modes.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Significantly reduces audio stutter |
Audio configuration
Setting | Option | Notes |
---|---|---|
Audio buffer duration | 250 | Reduces audio stutter |
Known Issues
Audio stuttering
- Heavy audio stuttering.
Crashing
- Occasionally randomly crashes. Thankfully checkpoints are frequent even on Impossible difficulty. Fully playable in singleplayer.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 (PSN) | N/A | Untested | Untested | Untested | Untested | Untested |