HerrHulaHoop (talk | contribs) (Removed SPU LLVM as it is now the default setting) |
HerrHulaHoop (talk | contribs) m (Text replacement - "|debug console mode = <!-- On, Off --> |debug console mode notes = }}" to "|debug console mode = <!-- On, Off --> |debug console mode notes = <!-- Enhancements --> |sleep tim...) |
||
Line 97: | Line 97: | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
<!-- Enhancements --> | |||
|sleep timers accuracy = <!-- Host, Usleep, All --> | |||
|sleep timers accuracy notes = | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
|vblank rate = <!-- Range between 1 to 500 --> | |||
|vblank rate notes = | |||
}} | }} | ||
Revision as of 07:49, 26 July 2019
Mirror's Edge | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Release date(s) | NA November 11, 2008 AU November 13, 2008 EU November 14, 2008 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838 Demo NPEB90114 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.
The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended for getting the best performance. |
Known Issues
There are no reported issues with this title.