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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Electronic Arts | ||
|publisher = Electronic Arts | |publisher = Electronic Arts | ||
|date = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}} | |||
|date = {{vgregion|NA=November 11, 2008 | |||
|release = Multi-platform | |release = Multi-platform | ||
|genre = Action, Adventure, Platform | |genre = Action, Adventure, Platform | ||
|modes = | |modes = Single-player | ||
|gameid = {{gameid|id=BLES00322, BLUS30179 | |gameid = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}} | ||
}} | }} | ||
'''''Mirror's Edge''''' is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour. | |||
The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen. | |||
==Configuration== | ==Configuration== | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | There are no reported issues with this title. | ||
Revision as of 10:14, 26 June 2019
Mirror's Edge | |
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Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Release date(s) | NA November 11, 2008 AU November 13, 2008 EU November 14, 2008 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838 Demo NPEB90114 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.
The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recommended for getting the best performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended for getting the best performance. |
Known Issues
There are no reported issues with this title.