Ginsei Igo 2: Next Generation: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|read color buffers                    = <!-- On, Off -->
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|handle rsx memory tiling              = <!-- On, Off -->
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|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
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Latest revision as of 17:09, 3 March 2024

Ginsei Igo 2: Next Generation
Developer(s) SilverStar
Publisher(s) SilverStar
Release date(s) JP December 12, 2013
Release type PlayStation 3 exclusive
Genre(s) Board game
Mode(s) Single-player, Multiplayer
GameID(s) BLJM61123 (IRD), NPJB00507
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes