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|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |features = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |notes = Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. | ||
}} | }} | ||
==Netplay IP/Host Switches/DNS== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | |||
===PSRewired=== | |||
<pre>67.222.156.250</pre> | |||
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord] | |||
===PSORG=== | |||
<pre>5.161.41.41</pre> | |||
*[https://discord.gg/DQbrEb44qr PSORG Discord] | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | {{patch |
Revision as of 20:08, 3 January 2024
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033, NPUA70033, NPUA70022, NPEA90030 3D Rift NPUA80499 |
Internal resolution | 1280x720 (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance. |
SPU block size | Mega | Slight performance improvement. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues. |
Anti-aliasing | Disabled | Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. |
Resolution scale threshold | 256 x 256 | Mostly fixes pixelated bloom when using resolution scaling. |
Write color buffers | On | Fixes excessively bright bloom. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues with surfaces e.g mud. |
Driver wake-up delay | 50 | Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. |
Known Issues
- In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
- The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
Split-screen shadow
- Issue 11390: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.
Special Notes
Split Screen
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | Yes | Yes | Partial | Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PSRewired
67.222.156.250
PSORG
5.161.41.41
Patches
Anchors: ms2_fps_notes: &ms2_fps_notes "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2_vfps_notes: &ms2_vfps_notes "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved." ms2_svo_notes: &ms2_svo_notes "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." ms2_disc100title: &ms2_disc100title "MotorStorm: Pacific Rift (MotorStorm 2)": BCES00129: [ 01.00 ] BCUS98155: [ 01.00 ] BCAS20044: [ 01.00 ] BCJS30027: [ 01.00 ] ms2_disc103title: &ms2_disc103title "MotorStorm: Pacific Rift (MotorStorm 2)": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] BCAS20044: [ 01.03 ] BCJS30027: [ 01.03 ] PPU-34984cacd60f2ee2a380157a009122698d470056: "60 FPS": Games: *ms2_disc100title Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] "Variable FPS": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: "60 FPS": Games: *ms2_disc103title Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] "Variable FPS": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 "Bypass SVO": Games: *ms2_disc103title Author: "regal." Notes: *ms2_svo_notes Patch Version: 1.1 Patch: - [ byte, 0x00d410bb, 0x00 ] PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: "60 FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x0045c7b4, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0