m (Fix formatting, deduplication, remove whitespace) |
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==Known Issues== | ==Known Issues== | ||
===Graphical bugs - {{issue|4122}}=== | ===Graphical bugs - {{issue|4122}}=== | ||
According to kd-11, the game does not send draw commands to the RSX (PS3 GPU); | According to kd-11, the game does not send draw commands to the RSX (PS3 GPU); | ||
Line 182: | Line 181: | ||
Previously, this meant that 3D rendered objects would rarely appear and you would just be left with a skybox and 2D UI elements. After {{pr|12258}} was merged, the graphics improved to where they flicker in and out of existence and are at least somewhat visible. It may be possible to complete the game, but a seizure warning is advised. | Previously, this meant that 3D rendered objects would rarely appear and you would just be left with a skybox and 2D UI elements. After {{pr|12258}} was merged, the graphics improved to where they flicker in and out of existence and are at least somewhat visible. It may be possible to complete the game, but a seizure warning is advised. | ||
===JP Can't get past title screen - <i>Fixed by {{pr|14443}}</i>=== | ===JP Can't get past title screen - <i>Fixed by {{pr|14443}}</i>=== | ||
*{{issue|14245}} <s>Japanese version fails to create save data making it impossible to get past title screen.</s> | *{{issue|14245}} <s>Japanese version fails to create save data making it impossible to get past title screen.</s> | ||
==Special Notes== | ==Special Notes== | ||
{{patch | {{patch | ||
|type = Canary | |type = Canary | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
sonic06_graphics_fix_notes: &sonic06_graphics_fix_notes | |||
"Fixes missing graphics." | |||
sonic06_graphics_fix: &sonic06_graphics_fix | |||
- [ be32, 0x00000000, 0x38800003 ] # li r4, 3 | |||
- [ jumpf, 0x00000000, "RPCS3_HLE_LIBRARY:WaitForSPUsToEmptySNRs" ] # Args: (SPU ID, 3) | |||
- [ be32, 0x00000000, 0x38800000 ] # li r4, 0 | |||
- [ be32, 0x00000000, 0x44000002 ] # sc | |||
PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: | PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: | ||
"Graphics Fix": | "Graphics Fix": | ||
Line 197: | Line 205: | ||
BLUS30008: [ 01.01 ] | BLUS30008: [ 01.01 ] | ||
Author: "elad335" | Author: "elad335" | ||
Notes: | Notes: *sonic06_graphics_fix_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ calloc, 0x00f07714, 0x04 ] | |||
- [ load, *sonic06_graphics_fix ] | |||
PPU-c1be5dc25994c9b4006295882516c829f8c63707: | PPU-c1be5dc25994c9b4006295882516c829f8c63707: | ||
Line 212: | Line 217: | ||
BLJM60006: [ 01.01 ] | BLJM60006: [ 01.01 ] | ||
Author: "elad335, FlexBy" | Author: "elad335, FlexBy" | ||
Notes: | Notes: *sonic06_graphics_fix_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ calloc, 0x00f06c64, | - [ calloc, 0x00f06c64, 0x04 ] | ||
- [ | - [ load, *sonic06_graphics_fix ] | ||
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: | PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: | ||
"Graphics Fix": | "Graphics Fix": | ||
Line 227: | Line 229: | ||
BLES00028: [ 02.01 ] | BLES00028: [ 02.01 ] | ||
Author: "elad335, FlexBy" | Author: "elad335, FlexBy" | ||
Notes: | Notes: *sonic06_graphics_fix_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ calloc, 0x00f06c68, | - [ calloc, 0x00f06c68, 0x04 ] | ||
- [ | - [ load, *sonic06_graphics_fix ] | ||
PPU-10847518eb618b57777bc2df9d5e9a26eb58f9e3: | PPU-10847518eb618b57777bc2df9d5e9a26eb58f9e3: | ||
"Graphics Fix": | "Graphics Fix": | ||
Line 242: | Line 241: | ||
BLES00028: [ 01.01 ] | BLES00028: [ 01.01 ] | ||
Author: "elad335, FlexBy" | Author: "elad335, FlexBy" | ||
Notes: | Notes: *sonic06_graphics_fix_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ calloc, 0x00f06c64, | - [ calloc, 0x00f06c64, 0x04 ] | ||
- [ | - [ load, *sonic06_graphics_fix ] | ||
}} | }} |
Latest revision as of 07:27, 11 August 2023
Sonic The Hedgehog | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Release date(s) | JP December 21, 2006 NA January 30, 2007 EU March 23, 2007 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00028 (IRD), BLUS30008 (IRD), BLJM60006 (IRD) |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sonic the Hedgehog (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary, and intended as a reboot for the seventh generation video game consoles. Players control Sonic, Shadow, and new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.
Reviewers singled out the game's camera system, loading times, controls, level designs, and glitches. GameSpot said the level design was worsened by the frustrating camera system and Game Informer criticized the game's high difficulty, citing the camera as causing most deaths. Some reviewers were unhappy that the majority of the game was not spent playing as Sonic; playing as Tails, GameSpot wrote, made a level boring. Similar criticism was offered by Eurogamer, finding that the supporting cast annoyed rather than fleshing the game out; they considered the camera system to be the worst they had ever seen in a video game. On the positive side, 1UP felt that despite the control and level design problems, the game still played like a Sonic game.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Graphical bugs - Issue 4122
According to kd-11, the game does not send draw commands to the RSX (PS3 GPU);
"It appears to be a synchronization bug in lv2 kernel semaphores. The game has two threads to manage which objects are on screen and presumably tag them to be rendered by the render thread, but they are not running and are stuck in an infinite loop".
Previously, this meant that 3D rendered objects would rarely appear and you would just be left with a skybox and 2D UI elements. After PR 12258 was merged, the graphics improved to where they flicker in and out of existence and are at least somewhat visible. It may be possible to complete the game, but a seizure warning is advised.
JP Can't get past title screen - Fixed by PR 14443
- Issue 14245
Japanese version fails to create save data making it impossible to get past title screen.
Special Notes
Canary Patches
Anchors: sonic06_graphics_fix_notes: &sonic06_graphics_fix_notes "Fixes missing graphics." sonic06_graphics_fix: &sonic06_graphics_fix - [ be32, 0x00000000, 0x38800003 ] # li r4, 3 - [ jumpf, 0x00000000, "RPCS3_HLE_LIBRARY:WaitForSPUsToEmptySNRs" ] # Args: (SPU ID, 3) - [ be32, 0x00000000, 0x38800000 ] # li r4, 0 - [ be32, 0x00000000, 0x44000002 ] # sc PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLUS30008: [ 01.01 ] Author: "elad335" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f07714, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-c1be5dc25994c9b4006295882516c829f8c63707: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLJM60006: [ 01.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c64, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLES00028: [ 02.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c68, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-10847518eb618b57777bc2df9d5e9a26eb58f9e3: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLES00028: [ 01.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c64, 0x04 ] - [ load, *sonic06_graphics_fix ]