Battlefield: Hardline: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|vblank rate notes = ↵|clocks scale = <!-- Value between 10 to 1000 -->↵" to "|vblank rate notes = |vblank ntsc fixup = <!-- On, Off --> |vblank ntsc fixup notes = |clocks scale = <!-- Value between 10 to 1000 --> ")
(These configurations are required to improve performance, I also added brief description and the issue for this game.)
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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Battlefield Hardline''''' is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Unlike the previous games in the Battlefield series, Hardline focuses on crime, heist and policing elements instead of military warfare.
Upon release, the game received a mixed critical reception, with critics praising the game's multiplayer mode, accessibility and voice acting, while criticizing the game's plot, stealth and narrative. It is the final Battlefield game to be released for the PlayStation 3 and Xbox 360 platforms. It was also the last game to be developed by Visceral Games before the company shut down in 2017.


==Configuration==
==Configuration==
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Upscaling the resolution causes graphical issues.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = Improves performance depending on the GPU.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
This game is not playable, and it will freezes/crashes randomly.


==Special Notes==
==Special Notes==

Revision as of 09:15, 18 August 2023

Battlefield: Hardline
BFH.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA March 17, 2015
EU March 19, 2015
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES02039 (IRD), BLUS31440 (IRD), BLJM61203 (IRD), NPUB31511, BLAS50725, NPEB02038, NPJB00641, NPHB00673
Beta
BLET70061, NPUB91010, NPJB90712
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield Hardline is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Unlike the previous games in the Battlefield series, Hardline focuses on crime, heist and policing elements instead of military warfare.

Upon release, the game received a mixed critical reception, with critics praising the game's multiplayer mode, accessibility and voice acting, while criticizing the game's plot, stealth and narrative. It is the final Battlefield game to be released for the PlayStation 3 and Xbox 360 platforms. It was also the last game to be developed by Visceral Games before the company shut down in 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Resolution scale 100 Upscaling the resolution causes graphical issues.
Write color buffers On Fixes most broken graphics.
Multithreaded RSX On Improves performance.
Asynchronous texture streaming On Improves performance depending on the GPU.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Ordered & Atomic Helps with Stability.

Known Issues

This game is not playable, and it will freezes/crashes randomly.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
No No No No Requires custom server.