Fight Night Champion: Difference between revisions

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|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01039, BLUS30608, NPUB30595|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90513|ird=NA}}
|gameid    = {{gameid|id=BLES01039, BLUS30608, NPUB30595|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90513|ird=NA}}
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internal resolution = 960x1080
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|clocks scale                          = 110 <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    = Allows the game to run at 33 FPS which fixes the FPS timing while in-game.
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->

Revision as of 02:33, 25 July 2023

Fight Night Champion
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series Fight Night
Release date(s) NA March 1, 2011
EU March 4, 2011
Release type Console exclusive
Genre(s) Sports
GameID(s) BLES01039 (IRD), BLUS30608 (IRD), NPUB30595
Demo
NPUB90513

internal resolution = 960x1080

Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.

Special Notes

This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.


Patches

PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]