Generator Rex: Agent of Providence: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|accurate xfloat = <!-- On, Off -->↵|accurate xfloat notes = ↵|spu block size = <!-- Safe, Mega, Giga -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> |sp...)
m (Text replacement - "<!-- Null, Fake -->" to "<!-- Null, Fake, Qt -->")
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->

Revision as of 15:57, 24 July 2023

Generator Rex: Agent of Providence
Developer(s) Virtuos
Publisher(s) Activision
Release date(s) NA November 1, 2011
EU November 4, 2011
Release type Console exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES01271 (IRD), BLUS30753 (IRD)
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Write depth buffers On Fixes broken screen rendering.

Known Issues

There are no reported issues with this title.

Special Notes