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|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> |
Revision as of 18:31, 23 July 2023
BlazBlue: Chrono Phantasma | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | JP Arc System Works NA Aksys Games EU PQube |
Series | BlazBlue |
Release date(s) | BlazBlue: Chrono Phantasma JP October 24, 2013 NA March 25, 2014 EU April 23, 2014 BlazBlue: Chrono Phantasma EXTEND JP April 23, 2015 NA June 30, 2015 EU October 23, 2015 |
Release type | PlayStation exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BlazBlue: Chrono Phantasma BLUS31213 (IRD), BLJS10226 (IRD), BCAS20313, NPEB01978, NPUB31277, NPJB00354, NPHB00645 BlazBlue: Chrono Phantasma EXTEND BLUS31513 (IRD), BLES02207 (IRD), BLJS10300, BLAS50799, NPEB02351, NPUB31634, NPJB00690, NPHB00723 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma, is a 2-D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. The game was originally to be released first as an arcade game in the early fourth quarter of 2012, which was later pushed forward to November, 2012. A PlayStation 3 version of the game was released in Japan on October 24, 2013, while it was released in the North America on March 25, 2014.
An updated version of the game titled BlazBlue: Chrono Phantasma Extend, dubbed as BlazBlue: Chrono Phantasma 2.0 in the Arcade version, was originally released for Arcades in October 2014, and for the PlayStation 3, PlayStation Vita, PlayStation 4, and Xbox One in April 2015. It was released on June 30, 2015, in North America, with the European region version releasing on October 23, 2015.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Gamespeed increases above 60fps |
Anisotropic filter | Auto | Anything other than auto causes sprites to have green artifacts |
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | No | No | No | No | RPCN 0.7.3 - 2023/03/09
Error: Failed to initialize the network. Log here. |