Beyond Good & Evil HD: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> ")
m (Text replacement - "<!-- Off, 59.94, 50, 60, 30, Auto -->" to "<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->")
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Game speed is tied to framerate, going above 60fps causes the game to run too fast.
|framelimit notes                      = Game speed is tied to framerate, going above 60fps causes the game to run too fast.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->

Revision as of 18:14, 23 July 2023

Beyond Good & Evil HD
Developer(s) Ubisoft Shanghai
Publisher(s) Ubisoft
Release date(s) NA June 28, 2011
EU June 8, 2011
Release type Multi-platform
Genre(s) Action, Adventure
GameID(s) NPEB00435, NPUB30394
Quick links Check Compatibility
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to framerate, going above 60fps causes the game to run too fast.
Write color buffers On Fixes texture issues

Known Issues

There are no reported issues with this title.

Special Notes