m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ") |
m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
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Revision as of 18:02, 23 July 2023
Dead Space | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Series | Dead Space |
Release date(s) | NA October 13, 2008 AU October 23, 2008 EU October 24, 2008 |
Release type | Multi-platform |
Genre(s) | Survival horror |
Mode(s) | Single-player |
GameID(s) | BLES00308 (IRD), BLES00309 (IRD), BLES00310 (IRD), BLUS30177 (IRD), NPEB00050, NPUB30569 Dismemberment Demo NPEB90123, NPEB90129, NPHB00079, NPUB90187 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dead Space was developed by EA Redwood Shores and was the first game in the Dead Space franchise, drawing inspiration from other works of horror, notably Resident Evil 4 and the Silent Hill series. Set on a mining spaceship overrun by monsters called Necromorphs, the player controls engineer Isaac Clarke from the third-person perspective as he navigates the spaceship, fights Necromorphs, and struggles with increasing psychosis. The player explores areas on the station through a chapter-based narrative, solving environmental puzzles while finding ammunition and equipment to survive. Isaac wields engineering equipment as weapons.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | Allows for 60fps |
Known Issues
Combat sound effects cut out all sound for a second. It's believed that the audio channels has a set FPS that isn't connected or synced correctly to the visual FPS.
Special Notes
A work-around was finally found, See Configuration but, more testing is needed for other machines running different hardware and OS. These settings may not work on your machine.