m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ") |
m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
||
Line 27: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = |
Revision as of 18:02, 23 July 2023
Kingdoms of Amalur: Reckoning | |
---|---|
Developer(s) | 38 Studios, Big Huge Games |
Publisher(s) | Electronic Arts |
Release date(s) | NA February 7, 2012 EU February 10, 2012 AU February 9, 2012 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
GameID(s) | BLES01251 (IRD), BLUS30710 (IRD), NPEB01055, BLJS10191 Demo NPUB90707 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256 x 256 | Fixes colour gradients and dark area colours |
Shader mode | Legacy (singlethreaded) | Fixes textures not loading properly when moving close to an object |
Write color buffers | On | Renders lighting and bloom correctly |
Known Issues
There are no reported issues with this title.