Army of TWO: The Devil's Cartel: Difference between revisions

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m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|resolution scale threshold notes      =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    = |write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Partially fixes half screen and other issues.
|write color buffers notes            = Partially fixes half screen and other issues.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->

Revision as of 11:41, 23 July 2023

Army of TWO: The Devil's Cartel
ArmyofTWOTDC.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA March 26, 2013
AU March 28, 2013
EU March 29, 2013
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01763 (IRD), BLUS31069 (IRD), NPEB01216, NPEB01217, NPUB30987, BLES01767 (IRD), BLJM60578 (IRD), NPJB00332
Demo
NPEB90470, NPUB90862
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Partially fixes half screen and other issues.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
    "Compromises visuals for extra performance."

  armyoftwotdc_101title: &armyoftwotdc_101title
    "Army of TWO The Devil's Cartel":
      BLES01763: [ 01.01 ]
      BLUS31069: [ 01.01 ]
      NPEB01216: [ 01.01 ]
      NPEB01217: [ 01.01 ]
      NPUB30987: [ 01.01 ]

  armyoftwotdc_demotitle: &armyoftwotdc_demotitle
    "Army of TWO The Devil's Cartel Demo":
      NPEB90470: [ 01.00 ]
      NPUB90862: [ 01.00 ]

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Disable MLAA":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch
      - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b48, 0x991f ]
      - [ be16, 0x01732b54, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732a60, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b58, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b5c, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: "Set VBlank to 120"
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016adafe, 0x4270 ]
      - [ be32, 0x0013bf28, 0x3bc0003c ]
      - [ bef64, 0x01c54a50, 0.0166666666666667 ] 
      - [ bef64, 0x01c54a58, 30.0 ]
      - [ bef64, 0x01c54a60, 0.0166666666666667 ]

PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:
  "Disable MLAA":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bc8, 0x991f ]
      - [ be16, 0x01755bd4, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_101title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755ae0, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bd8, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bdc, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16,  0x016e209e, 0x4270 ]
      - [ be32,  0x00140c28, 0x3bc0003c ]
      - [ bef64, 0x01c854b8, 0.0166666666666667 ]
      - [ bef64, 0x01c854c0, 30.0 ]
      - [ bef64, 0x01c854c8, 0.0166666666666667 ]
      - [ be32,  0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement

Canary Patches

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Green artifacts fix":
    Games:
      "Army of TWO The Devil's Cartel Demo":
        NPEB90470: [ 01.00 ]
        NPUB90862: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes annoying non-working effect."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732be8, 0x995f ]