F.E.A.R. - First Encounter Assault Recon: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
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|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = High<!-- High, Low, Auto -->
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|shader quality notes                  = Required on Nvidia GPUs to fix Flashlight and player/gun model being transparent
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
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Revision as of 09:47, 23 July 2023

F.E.A.R. - First Encounter Assault Recon
Developer(s) Monolith Productions
Publisher(s) Vivendi Games
Series F.E.A.R.
Release date(s) NA April 24, 2007
EU April 20, 2007
AU April 26, 2007
Release type Multi-platform
Genre(s) Survival horror, First-person shooter
GameID(s) BLES00035, BLES00036, BLUS30003
Quick links Check Compatibility
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Shader quality High Required on Nvidia GPUs to fix Flashlight and player/gun model being transparent

Known Issues

There are no reported issues with this title.

Special Notes