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Latest revision as of 13:55, 3 March 2024
Asdivine Hearts | |
---|---|
Developer(s) | Exe-Create |
Publisher(s) | Kemco |
Release date(s) | February 24, 2014 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | NPJB00823, NPUB31850 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
One year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the face of the land. And though the event itself was undoubtedly connected with the heavens, few people seem to have realized the far-reaching implications of what transpired. Now turning to the present, a surprising revelation awaits a young man by the name of Zack and his childhood friend, Stella, in the capital from a chubby cat claiming to be none other than the Light Deity and declaring the world to be on the verge of a great collapse. Although skeptical at first, this band of unlikely adventurers soon finds this chance encounter to be only the beginning of an adventure set to not only change their lives, but their fates, as well.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Regressed to loadable - Fixed by PR 13115
Issue 6365 - Some games regressed to Loadable "Tried different settings, but no luck, the game throws this error before rendering of graphics:
F {PPU[0x1000005] Thread (UnityMain) [0x000ff458]} class std::runtime_error thrown: Trap! (0xff458)