Killzone 3: Difference between revisions

From RPCS3 Wiki
No edit summary
m (Text replacement - "<!-- Debug configuration -->↵|disable zcull occlusion queries = <!-- On, Off -->↵|disable zcull occlusion queries notes = ↵|force cpu blit emulation = <!-- On, Off -->↵|force cpu blit emulation notes = ↵|use gpu texture scaling = <!-- On, Off -->↵|use gpu texture scaling notes = ↵|accurate getllar = <!-- On, Off -->↵|accurate getllar notes = &...)
Line 146: Line 146:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}



Revision as of 11:58, 23 July 2023

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPUA70167, NPEA00321, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
BCET01007, NPEA90086, BCET70024, NPUA70118, NPUA70138
Soundtrack
NPEA00290, NPUA30067, NPHA80143
Behind The Scenes
NPUA80565
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS. Can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No

Patches

Anchors:
  kz3_fov_notes: &kz3_fov_notes
    "Bound to cause issues, needs further testing."
  kz3demo_fov: &kz3demo_fov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera

  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."

  kz3_disc100title: &kz3_disc100title
    "Killzone 3":
      BCES01007: [ 01.00 ]
      BCUS98234: [ 01.00 ]

  kz3_disc114title: &kz3_disc114title
    "Killzone 3":
      BCES01007: [ 01.14 ]
      BCUS98234: [ 01.14 ]

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games: *kz3_disc100title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]
  "Debug Menu":
    Games: *kz3_disc100title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games: *kz3_disc114title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games: *kz3_disc114title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games: *kz3_disc114title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]