Fallout: New Vegas: Difference between revisions

From RPCS3 Wiki
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     Patch:
     Patch:
       - [ be32, 0x000170cc, 0x60000000 ]
       - [ be32, 0x000170cc, 0x60000000 ]
PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "60 FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLES01475: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00975070, 0x60000000 ]
}}
}}

Revision as of 17:24, 4 July 2023

Fallout: New Vegas
FalloutNewVegas.jpeg
Developer(s) Obsidian Entertainment
Publisher(s) Bethesda Softworks
Series Fallout
Release date(s) NA October 19, 2010
AU October 21, 2010
EU October 22, 2010
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player
GameID(s) BLES00901 (IRD), BLUS30500 (IRD), BLES00902 (IRD), BLES00903 (IRD), BLES00904 (IRD), BLES00905 (IRD), BLUS30626 (IRD), BLJM60282 (IRD), BLES01057
Ultimate Edition
BLES01478 (IRD), BLUS30888 (IRD), BLES01475, BLES01476, BLES01477, BLES01479, BLUS30889, BLJM60449
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

On M1 Pro, a glitch happens on the game's intro and menu, to sort that you need to change the SPU Decoder to Recompiler (LLVM) and enable VSYNC. Set preffered SPU Threads to 3 and SPU Block Size to Mega to prevent the error "Access violation writing location 0xffdead00" [Unmapped Memory]". The shadow of moving objects/characters are glitching too, Write Color Buffers won't fix.

Special Notes

Patches

Anchors:
  falloutNV_60fps_notes: &falloutNV_60fps_notes
    "Set the framelimiter to 60, as things will break over 60 FPS."

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "Unlock FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0097504c, 0x60000000 ]
  "Infinite Ammo & Consumables":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "<b>Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.</b><br><br>Affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045bb6c, 0x60000000 ]
      - [ be32, 0x0045ba88, 0x60000000 ]
      - [ be32, 0x0045c578, 0x60000000 ]
  "Infinite Carry Weight":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469658, 0x90330008 ]
  "Infinite Caps":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00466cd8, 0x90630004 ]
  "No Weapon Degradation":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003d6528, 0x60000000 ]
  "Infinite Health":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000170cc, 0x60000000 ]

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "60 FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLES01475: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00975070, 0x60000000 ]