Syndicate: Difference between revisions

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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, Cubeb, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = Automatic<!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   = Fixes crash before title screen loads.
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = libvdec.sprx (Fixes missing logo intro)<!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  

Revision as of 14:22, 22 May 2023

Syndicate
Syndicate.jpg
Developer(s) Starbreeze Studios
Publisher(s) Electronic Arts
Release date(s) NA February 21, 2012
EU February 24, 2012
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES01371 (IRD), BLUS30804 (IRD)
Co-op Demo
NPEB90390, NPUB90713
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Syndicate is a 2012 cyberpunk first-person shooter video game developed by Starbreeze Studios and published by Electronic Arts. It is a reboot of the Syndicate series of real-time tactics games developed by Bullfrog Productions. The game was released in February 2012 worldwide. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to the futuristic guns. Kilo is implanted with a computer chip that allows him to access the dataverse and can use hacking to defeat enemies and solve environmental puzzles.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio format Automatic Fixes crash before title screen loads.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE libvdec.sprx (Fixes missing logo intro)

Known Issues

There are no reported issues with this title.

Special Notes