SSX: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable native float16 support notes =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  

Revision as of 11:22, 6 May 2023

SSX
Developer(s) EA Vancouver
Publisher(s) EA Sports
Release date(s) NA February 28, 2012
EU March 2, 2012
AU March 1, 2012
Release type Console exclusive
Genre(s) Snowboarding
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30849 (IRD), BLES01437 (IRD), NPUB30892, NPEB01121
Demo
NPUB90732, NPEB90392, NPJB90434
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SSX is a snowboarding video game in the SSX series of video games from Electronic Arts. It is a reboot of the series. First revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games. Unlike the previous SSX games, this one does not use the EA Sports BIG branding, and instead uses the standard EA Sports branding. Along with SSX, FIFA Street was also resurrected for a new game. Upon release, the game received positive reviews from critics who praised the motivation behind its development. SSX was a commercial success for Electronic Arts.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Performance will decrease as you continue playing. This issue is tracked as a part of Issue 9624 and Issue 8294.

In game bloom is blown out resulting in the game being hard to see on certain daytime tracks.

Smoke and fog shaders have rendering issues though doesn't impact gameplay.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 No No No No Requires custom server.

Patches

Anchors:
  SSX_Resolution_Notes: &SSX_Resolution_Notes
    "Native resolution is 1120x584."

PPU-7e54736a9aa0a195db2103129972ee0a9a9a4c39:
  "60 FPS":
    Games:
      "SSX":
        BLUS30849: [ 01.00 ]
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007427d0, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games:
      "SSX":
        BLUS30849: [ 01.00 ]
    Author: "Margen67"
    Notes: *SSX_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b625ce, 1280 ]
      - [ be16, 0x00b625d2, 720 ]

PPU-3c592821a982e587b06e8b026ece13897eab826f:
  "60 FPS":
    Games:
      "SSX":
        BLUS30849: [ 01.03 ]
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075b870, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games:
      "SSX":
        BLUS30849: [ 01.03 ]
    Author: "Margen67"
    Notes: *SSX_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b83f8e, 1280 ]
      - [ be16, 0x00b83f92, 720 ]

PPU-e9844aeece4ed8abaffc9ee5966e0750f5747308:
  "60 FPS":
    Games:
      "SSX":
        NPEB01121: [ 01.02 ]
        NPJB00240: [ 01.03 ]
        NPUB30892: [ 01.03 ]
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075ba00, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games:
      "SSX":
        NPEB01121: [ 01.02 ]
        NPJB00240: [ 01.03 ]
        NPUB30892: [ 01.03 ]
    Author: "Margen67"
    Notes: *SSX_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b8422e, 1280 ]
      - [ be16, 0x00b84232, 720 ]