Tales of Xillia: Difference between revisions

From RPCS3 Wiki
m (Fix formatting)
m (Deduplication)
Line 192: Line 192:
|content =  
|content =  
Anchors:
Anchors:
  tox_ar_notes: &tox_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."
   tox_jp_ar_21_9: &tox_jp_ar_21_9
   tox_jp_ar_21_9: &tox_jp_ar_21_9
     - [ bef32, 0x00c08714, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00c08714, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00c08720, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c08720, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00c08728, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c08728, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c08748, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c08748, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c0874c, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00c0874c, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox_ar_21_9: &tox_ar_21_9
   tox_ar_21_9: &tox_ar_21_9
     - [ bef32, 0x00c14adc, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00c14adc, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00c14ae8, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c14ae8, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00c14af0, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c14af0, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c14b10, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c14b10, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c14b14, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00c14b14, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox_jp_ar_32_9: &tox_jp_ar_32_9
   tox_jp_ar_32_9: &tox_jp_ar_32_9
     - [ bef32, 0x00c08714, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00c08714, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00c08720, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c08720, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00c08728, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c08728, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c08748, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c08748, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c0874c, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00c0874c, 1280 ]     # HUD: Movie / Map / Skit - Background - Right


   tox_ar_32_9: &tox_ar_32_9
   tox_ar_32_9: &tox_ar_32_9
     - [ bef32, 0x00c14adc, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00c14adc, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00c14ae8, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00c14ae8, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00c14af0, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c14af0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00c14b10, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c14b10, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00c14b14, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00c14b14, 1280 ]     # HUD: Movie / Map / Skit - Background - Right
 
  tox_fov_notes: &tox_fov_notes
    "Default values:\n Horizontal - 0.78\n Vertical - 0.62"
 
  tox_fov_configurable_values: &tox_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4


   tox_jp_fov: &tox_jp_fov
   tox_jp_fov: &tox_jp_fov
Line 235: Line 253:
     - [ bef32, 0x00e15578, "FOV (Horizontal)" ]
     - [ bef32, 0x00e15578, "FOV (Horizontal)" ]
     - [ bef32, 0x00e15574, "FOV (Vertical)" ]
     - [ bef32, 0x00e15574, "FOV (Vertical)" ]
  tox_fps_notes: &tox_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."


   tox_jp_fps: &tox_jp_fps
   tox_jp_fps: &tox_jp_fps
Line 257: Line 278:
         BLJS10120: [ All ]
         BLJS10120: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 267: Line 288:
         BLJS10120: [ All ]
         BLJS10120: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 277: Line 298:
         BLJS10120: [ All ]
         BLJS10120: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Configurable Values:
     Configurable Values: *tox_fov_configurable_values
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox_jp_fov ]
       - [ load, *tox_jp_fov ]
Line 297: Line 308:
         BLJS10120: [ All ]
         BLJS10120: [ All ]
     Author: "Aphelion, illusion"
     Author: "Aphelion, illusion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox_fps_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 309: Line 320:
         NPUB31136: [ All ]
         NPUB31136: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.1
     Patch Version: 1.1
Line 320: Line 331:
         NPUB31136: [ All ]
         NPUB31136: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.1
     Patch Version: 1.1
Line 331: Line 342:
         NPUB31136: [ All ]
         NPUB31136: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Configurable Values:
     Configurable Values: *tox_fov_configurable_values
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox_us_fov ]
       - [ load, *tox_us_fov ]
Line 352: Line 353:
         NPUB31136: [ All ]
         NPUB31136: [ All ]
     Author: "Aphelion, illusion"
     Author: "Aphelion, illusion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox_fps_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 384: Line 385:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.1
     Patch Version: 1.1
Line 395: Line 396:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.1
     Patch Version: 1.1
Line 406: Line 407:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Configurable Values:
     Configurable Values: *tox_fov_configurable_values
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox_eu_fov ]
       - [ load, *tox_eu_fov ]
Line 427: Line 418:
         NPEB01310: [ All ]
         NPEB01310: [ All ]
     Author: "Aphelion, illusion"
     Author: "Aphelion, illusion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:

Revision as of 06:03, 14 March 2023

Tales of Xillia
ToX1 Cover.jpg
Developer(s) Namco Tales Studio
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP September 8, 2011
NA August 6, 2013
EU/AU August 9, 2013
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31006 (IRD), BLES01815 (IRD), BLJS10120, NPUB31136, NPEB01310
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).

Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit PS3 Native Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch.

Known Issues

Dynamically change FPS cap - Fixed by setting framelimit to PS3 Native

This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000

Patches

Anchors:
  tox_ar_notes: &tox_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."

  tox_jp_ar_21_9: &tox_jp_ar_21_9
    - [ bef32, 0x00c08714, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00c08720, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c08728, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08748, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c0874c, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_ar_21_9: &tox_ar_21_9
    - [ bef32, 0x00c14adc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00c14ae8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c14af0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c14b10, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c14b14, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_jp_ar_32_9: &tox_jp_ar_32_9
    - [ bef32, 0x00c08714, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00c08720, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c08728, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c08748, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c0874c, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_ar_32_9: &tox_ar_32_9
    - [ bef32, 0x00c14adc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00c14ae8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00c14af0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00c14b10, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00c14b14, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox_fov_notes: &tox_fov_notes
    "Default values:\n Horizontal - 0.78\n Vertical - 0.62"

  tox_fov_configurable_values: &tox_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4

  tox_jp_fov: &tox_jp_fov
    - [ bef32, 0x00e14e4c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e14e50, "FOV (Vertical)" ]

  tox_us_fov: &tox_us_fov
    - [ bef32, 0x00e1556c, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15570, "FOV (Vertical)" ]

  tox_eu_fov: &tox_eu_fov
    - [ bef32, 0x00e15578, "FOV (Horizontal)" ]
    - [ bef32, 0x00e15574, "FOV (Vertical)" ]

  tox_fps_notes: &tox_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."

  tox_jp_fps: &tox_jp_fps
    - [ be32, 0x0070725c, 0x38600002 ]
    - [ be32, 0x00239b7c, 0x3a900001 ]

  tox_fps: &tox_fps
    - [ be32, 0x00710694, 0x38600002 ]
    - [ be32, 0x0023f114, 0x3a900001 ]

  tox_gald: &tox_gald
    - [ be32, 0x0020337c, 0x80690fef ]

  tox_hp: &tox_hp
    - [ be32, 0x0018a210, 0x9bdd000c ]
    - [ be32, 0x00187a60, 0x3a30270f ]

PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox_jp_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Patch Version: 1.0
    Configurable Values: *tox_fov_configurable_values
    Patch:
      - [ load, *tox_jp_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLJS10120: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox_jp_fps ]

PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Patch Version: 1.0
    Configurable Values: *tox_fov_configurable_values
    Patch:
      - [ load, *tox_us_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox_fps ]
  "Infinite Gald":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  "Infinite Health":
    Games:
      "Tales of Xillia":
        BLUS31006: [ All ]
        NPUB31136: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.1
    Patch:
      - [ load, *tox_hp ]

PPU-62b0f370c487523166efb0d4b4a24e627acc3488:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_ar_notes
    Group: AR
    Patch Version: 1.1
    Patch:
      - [ load, *tox_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "NeXoGone"
    Notes: *tox_fov_notes
    Patch Version: 1.0
    Configurable Values: *tox_fov_configurable_values
    Patch:
      - [ load, *tox_eu_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion, illusion"
    Notes: *tox_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox_fps ]
  "Infinite Gald":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_gald ]
  "Infinite Health":
    Games:
      "Tales of Xillia":
        BLES01815: [ All ]
        NPEB01310: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *tox_hp ]