Tales of Xillia 2: Difference between revisions

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(Updated game patches)
m (Deduplication)
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'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG).
'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG).


Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Line 192: Line 192:
|content =  
|content =  
Anchors:
Anchors:
  tox2_ar_notes: &tox2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."
   tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9
   tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9
     - [ bef32, 0x00e5c94c, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00e5c94c, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00e5c958, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e5c958, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e5c960, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5c960, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5c980, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5c980, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5c984, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e5c984, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9
   tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9
     - [ bef32, 0x00e5b6cc, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00e5b6cc, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00e5b6d8, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e5b6d8, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e5b6e0, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5b6e0, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5b700, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5b700, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5b704, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e5b704, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_us_ar_21_9: &tox2_us_ar_21_9
   tox2_us_ar_21_9: &tox2_us_ar_21_9
     - [ bef32, 0x00e7233c, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00e7233c, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio
     - [ be32,  0x00e72348, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32,  0x00e72348, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e72350, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e72350, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e72370, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e72370, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e72374, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e72374, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_eu_ar_21_9: &tox2_eu_ar_21_9
   tox2_eu_ar_21_9: &tox2_eu_ar_21_9
     - [ bef32, 0x00e723bc, 1680 ] # HUD / GUI (Width)
     - [ bef32, 0x00e723bc, 1680 ]   # HUD / GUI (Width)
     - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio
     - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio
     - [ be32, 0x00e723c8, 840 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e723c8, 840 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e723d0, 840 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e723d0, 840 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e723f0, -840 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e723f0, -840 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e723f4, 840 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e723f4, 840 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9
   tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9
     - [ bef32, 0x00e5c94c, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00e5c94c, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00e5c958, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e5c958, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e5c960, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5c960, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5c980, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5c980, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5c984, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e5c984, 1280 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9
   tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9
     - [ bef32, 0x00e5b6cc, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00e5b6cc, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00e5b6d8, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e5b6d8, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e5b6e0, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5b6e0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e5b700, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5b700, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e5b704, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e5b704, 1280 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_us_ar_32_9: &tox2_us_ar_32_9
   tox2_us_ar_32_9: &tox2_us_ar_32_9
     - [ bef32, 0x00e7233c, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00e7233c, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00e72348, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e72348, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e72350, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e72350, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e72370, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e72370, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e72374, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e72374, 1280 ]     # HUD: Movie / Map / Skit - Background - Right


   tox2_eu_ar_32_9: &tox2_eu_ar_32_9
   tox2_eu_ar_32_9: &tox2_eu_ar_32_9
     - [ bef32, 0x00e723bc, 2560 ] # HUD / GUI (Width)
     - [ bef32, 0x00e723bc, 2560 ]     # HUD / GUI (Width)
     - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio
     - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio
     - [ be32, 0x00e723c8, 1280 ] # HUD: "Start" Menu - Background (Width)
     - [ be32, 0x00e723c8, 1280 ]     # HUD: "Start" Menu - Background (Width)
     - [ bef32, 0x00e723d0, 1280 ] # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e723d0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
     - [ bef32, 0x00e723f0, -1280 ] # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e723f0, -1280 ]   # HUD: Movie / Map / Skit - Background - Left
     - [ bef32, 0x00e723f4, 1280 ] # HUD: Movie / Map / Skit - Background - Right
     - [ bef32, 0x00e723f4, 1280 ]     # HUD: Movie / Map / Skit - Background - Right
 
  tox2_fov_configurable_values: &tox2_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4
 
  tox2_fov_notes: & tox2_fov_notes
    "Default values:\n Horizontal: 0.78\n Vertical: 0.62"


   tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov
   tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov
Line 271: Line 289:
     - [ bef32, 0x010d7bac, "FOV (Horizontal)" ]
     - [ bef32, 0x010d7bac, "FOV (Horizontal)" ]
     - [ bef32, 0x010d7ba8, "FOV (Vertical)" ]
     - [ bef32, 0x010d7ba8, "FOV (Vertical)" ]
  tox2_fps_notes: &tox2_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."


   tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps
   tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps
Line 287: Line 308:
     - [ be32, 0x00846310, 0x38600002 ]
     - [ be32, 0x00846310, 0x38600002 ]
     - [ be32, 0x00282b2c, 0x3a900001 ]
     - [ be32, 0x00282b2c, 0x3a900001 ]
  tox2_hp_notes: &tox2_hp_notes
    "In-game menu is a little ugly, but it works."


   tox2_hp: &tox2_hp
   tox2_hp: &tox2_hp
Line 298: Line 322:
         BLJS10188: [ 01.00 ]
         BLJS10188: [ 01.00 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 308: Line 332:
         BLJS10188: [ 01.00 ]
         BLJS10188: [ 01.00 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 318: Line 342:
         BLJS10188: [ 01.00 ]
         BLJS10188: [ 01.00 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
    Configurable Values:
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox2_jp_v01_00_fov ]
       - [ load, *tox2_jp_v01_00_fov ]
Line 338: Line 352:
         BLJS10188: [ 01.00 ]
         BLJS10188: [ 01.00 ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox2_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 349: Line 363:
         BLJS10188: [ 01.01 ]
         BLJS10188: [ 01.01 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 359: Line 373:
         BLJS10188: [ 01.01 ]
         BLJS10188: [ 01.01 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 369: Line 383:
         BLJS10188: [ 01.01 ]
         BLJS10188: [ 01.01 ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
    Configurable Values:
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox2_jp_v01_01_fov ]
       - [ load, *tox2_jp_v01_01_fov ]
Line 389: Line 393:
         BLJS10188: [ 01.01 ]
         BLJS10188: [ 01.01 ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox2_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 401: Line 405:
         NPUB31443: [ All ]
         NPUB31443: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 412: Line 416:
         NPUB31443: [ All ]
         NPUB31443: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 423: Line 427:
         NPUB31443: [ All ]
         NPUB31443: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
    Configurable Values:
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox2_us_fov ]
       - [ load, *tox2_us_fov ]
Line 444: Line 438:
         NPUB31443: [ All ]
         NPUB31443: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox2_fps_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 454: Line 448:
         NPUB31443: [ All ]
         NPUB31443: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "In-game menu is a little ugly, but it works."
     Notes: *tox2_hp_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 466: Line 460:
         NPEB01858: [ All ]
         NPEB01858: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 477: Line 471:
         BLES01962: [ All ]
         BLES01962: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *tox2_ar_notes
     Group: AR
     Group: AR
     Patch Version: 1.0
     Patch Version: 1.0
Line 488: Line 482:
         BLES01962: [ All ]
         BLES01962: [ All ]
     Author: "NeXoGone"
     Author: "NeXoGone"
     Notes: "Default values: Horizontal - 0.78, Vertical - 0.62"
     Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
    Configurable Values:
      "FOV (Horizontal)":
        Type: double_range
        Value: 0.78
        Min: 0.20
        Max: 2.4
      "FOV (Vertical)":
        Type: double_range
        Value: 0.62
        Min: 0.20
        Max: 2.4
     Patch:
     Patch:
       - [ load, *tox2_eu_fov ]
       - [ load, *tox2_eu_fov ]
Line 509: Line 493:
         BLES01962: [ All ]
         BLES01962: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."
     Notes: *tox2_fps_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
Line 519: Line 503:
         NPEB01858: [ All ]
         NPEB01858: [ All ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "In-game menu is a little ugly, but it works."
     Notes: *tox2_hp_notes
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
       - [ load, *tox2_hp ]
       - [ load, *tox2_hp ]
}}
}}

Revision as of 13:34, 14 March 2023

Tales of Xillia 2
ToX2 Cover.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP November 1, 2012
NA August 19, 2014
EU August 22, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).

Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit PS3 Native Required to change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap Fixed by PR 12055

This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set Framelimit option to 60 and the Vblank frequency option to 30. Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.

However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:

[Tonemap.fx] Bleach=0.550000 Defog=0.000000 Exposure=0.075000 FogColor=0.000000,0.000000,1.000000 Gamma=0.915000 Saturation=0.090000

Patches

Anchors:
  tox2_ar_notes: &tox2_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."

  tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9
    - [ bef32, 0x00e5c94c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9
    - [ bef32, 0x00e5b6cc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_us_ar_21_9: &tox2_us_ar_21_9
    - [ bef32, 0x00e7233c, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio
    - [ be32,  0x00e72348, 840 ]     # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_eu_ar_21_9: &tox2_eu_ar_21_9
    - [ bef32, 0x00e723bc, 1680 ]    # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 840 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 840 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -840 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 840 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9
    - [ bef32, 0x00e5c94c, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5c958, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5c960, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5c980, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5c984, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9
    - [ bef32, 0x00e5b6cc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e5b6d8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e5b6e0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e5b700, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e5b704, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_us_ar_32_9: &tox2_us_ar_32_9
    - [ bef32, 0x00e7233c, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e72348, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e72350, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e72370, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e72374, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_eu_ar_32_9: &tox2_eu_ar_32_9
    - [ bef32, 0x00e723bc, 2560 ]     # HUD / GUI (Width)
    - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio
    - [ be32, 0x00e723c8, 1280 ]      # HUD: "Start" Menu - Background (Width)
    - [ bef32, 0x00e723d0, 1280 ]     # HUD: "Pause" Menu - Background (Width)
    - [ bef32, 0x00e723f0, -1280 ]    # HUD: Movie / Map / Skit - Background - Left
    - [ bef32, 0x00e723f4, 1280 ]     # HUD: Movie / Map / Skit - Background - Right

  tox2_fov_configurable_values: &tox2_fov_configurable_values
    "FOV (Horizontal)":
      Type: double_range
      Value: 0.78
      Min: 0.2
      Max: 2.4
    "FOV (Vertical)":
      Type: double_range
      Value: 0.62
      Min: 0.2
      Max: 2.4

  tox2_fov_notes: & tox2_fov_notes
    "Default values:\n Horizontal: 0.78\n Vertical: 0.62"

  tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov
    - [ bef32, 0x010b7340, "FOV (Horizontal)" ]
    - [ bef32, 0x010b733c, "FOV (Vertical)" ]

  tox2_jp_v01_01_fov: &tox2_jp_v01_01_fov
    - [ bef32, 0x010b7338, "FOV (Horizontal)" ]
    - [ bef32, 0x010b7334, "FOV (Vertical)" ]

  tox2_us_fov: &tox2_us_fov
    - [ bef32, 0x010d7ba4, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba0, "FOV (Vertical)" ]

  tox2_eu_fov: &tox2_eu_fov
    - [ bef32, 0x010d7bac, "FOV (Horizontal)" ]
    - [ bef32, 0x010d7ba8, "FOV (Vertical)" ]

  tox2_fps_notes: &tox2_fps_notes
    "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60."

  tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps
    - [ be32, 0x0082d108, 0x38600002 ]
    - [ be32, 0x0027a45c, 0x3a900001 ]

  tox2_jp_v01_01_fps: &tox2_jp_v01_01_fps
    - [ be32, 0x00832460, 0x38600002 ]
    - [ be32, 0x0027a9cc, 0x3a900001 ]

  tox2_us_fps: &tox2_us_fps
    - [ be32, 0x00846290, 0x38600002 ]
    - [ be32, 0x00282af4, 0x3a900001 ]

  tox2_eu_fps: &tox2_eu_fps
    - [ be32, 0x00846310, 0x38600002 ]
    - [ be32, 0x00282b2c, 0x3a900001 ]

  tox2_hp_notes: &tox2_hp_notes
    "In-game menu is a little ugly, but it works."

  tox2_hp: &tox2_hp
    - [ be32, 0x00184934, 0x9ba70010 ]
    - [ be32, 0x0017a7e8, 0x3a10270e ]

PPU-c8cfdd45c319ebbb747f070c80436c3472e28181:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.00 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_00_fps ]

PPU-b04f05aaf687e0f9b26887c7d277d571079efcc5:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLJS10188: [ 01.01 ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_jp_v01_01_fps ]

PPU-d96e838f10e9730d8ba21659e02663b44488670f:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_us_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_us_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLUS31397: [ All ]
        NPUB31443: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]

PPU-a7d11f549ba784d539148688ef512a6a1907e63e:
  "21:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
        NPEB01858: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_21_9 ]
  "32:9 Aspect Ratio":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_ar_32_9 ]
  "Field of View":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: "NeXoGone"
    Notes: *tox2_fov_notes
    Configurable Values: *tox2_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *tox2_eu_fov ]
  "60 FPS":
    Games:
      "Tales of Xillia 2":
        NPEB01858: [ All ]
        BLES01962: [ All ]
    Author: "Aphelion"
    Notes: *tox2_fps_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_eu_fps ]
  "Infinite Health":
    Games:
      "Tales of Xillia 2":
        BLES01962: [ All ]
        NPEB01858: [ All ]
    Author: "Aphelion"
    Notes: *tox2_hp_notes
    Patch Version: 1.1
    Patch:
      - [ load, *tox2_hp ]