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HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 11:14, 6 May 2023
Yakuza Kenzan! | |
---|---|
Developer(s) | Sega |
Publisher(s) | JP Sega |
Series | Yakuza |
Release date(s) | JP March 6, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLJM60064 (IRD) Demo NPJB90071, NPJB90072 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.
After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Canary Patches
Anchors: kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed." PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan "60 FPS": Games: "Yakuza Kenzan": BLJM60064: [ 01.00 ] Author: "Whatcookie" Notes: *kenzan60notes Patch Version: 1.0 Patch: - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS