Killzone 3: Difference between revisions

From RPCS3 Wiki
m (Add missing Notes)
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|content =  
|content =  
Anchors:
Anchors:
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3_fov_notes: &kz3_fov_notes
   kz3demofov: &kz3demofov
    "Bound to cause issues, needs further testing."
   kz3demo_fov: &kz3demo_fov
     - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera
     - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera
   kz3demomlaa: &kz3demomlaa
 
   kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
     - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0
     - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0
  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."


PPU-ae204e2198c9a051a44a69913c48f6591b811082:
PPU-ae204e2198c9a051a44a69913c48f6591b811082:
Line 191: Line 198:
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz3_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 201: Line 208:
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 211: Line 218:
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Infinite ammo and grenades."
     Notes: *kz3_infammo_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 235: Line 242:
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz3_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 246: Line 253:
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 257: Line 264:
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: "Aphelion"
     Author: "Aphelion"
     Notes: "Infinite ammo and grenades."
     Notes: *kz3_infammo_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 305: Line 312:
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz3_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demofov ]
       - [ load, *kz3demo_fov ]
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
Line 314: Line 321:
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ load, *kz3demo_mlaa ]


PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
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         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz3_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demofov ]
       - [ load, *kz3demo_fov ]
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
Line 334: Line 341:
         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ load, *kz3demo_mlaa ]
}}
}}

Revision as of 11:57, 16 March 2023

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPEA00321, NPUA70167, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
NPEA90086, BCET01007, BCET70024, NPUA70118, NPUA70138
Soundtrack
NPEA00290, NPUA30067, NPHA80143
Behind The Scenes
NPUA80565
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS. Can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No

Patches

Anchors:
  kz3_fov_notes: &kz3_fov_notes
    "Bound to cause issues, needs further testing."
  kz3demo_fov: &kz3demo_fov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera

  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]
  "Debug Menu":
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]