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Unlock FPS: | "Unlock FPS": | ||
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"Uncharted 2: Among Thieves Demo": | "Uncharted 2: Among Thieves Demo": |
Revision as of 17:10, 21 February 2023
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 16, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00727 (IRD), BCES00757 (IRD), BCUS98123 (IRD), BCJS30035 (IRD), NPEA00364, NPEA00365, NPUA80698, NPHA80194, BCAS20097 (IRD), NPEA00369, BCKS10086 Demo NPEA90055, NPUA70092, NPJA90127 Beta BCET70015, NPUA70051 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 160x160 | Fixes bloom artifacts when using Resolution scaling above 100%. |
Write color buffers | On | Fixes some overly bright scenes. |
Multithreaded RSX | On | Improves performance with Async Texture Streaming. |
Asynchronous texture streaming | On | Improves performance. Causes graphical issues without Read Depth Buffers enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Read depth buffers | On | Fixes flickering while using Async Texture Streaming. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | Yes | No | No | No | Requires custom server. |
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0e9b64f) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0e9c24f) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_PSN_mb: &uc2_PSN_mb - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0e9c24f) uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling." uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS." uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate." uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: "60 FPS": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "ZEROx, illusion" Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] # Call - [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] # r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] # Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz - [ be32, 0x0077f130, 0x4e800020 ] # Return "Skip Intro": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: "60 FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ be16, 0x0072ec54, 0x9949 ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] "Skip Intro": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: "60 FPS": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "dron_3, HdHereidme" Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "ZEROx, illusion" Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] # Call - [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] # Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz - [ be32, 0x00b31118, 0x4e800020 ] # Return "Skip Intro": Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026e08, 0x48000e40 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: "60 FPS": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] "Skip Intro": Games: "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ be16, 0x00094a50, 0x98e3 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: "60 FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading