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m (Remove whitespace, add quotation marks, lowercase hex) |
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Line 5: | Line 5: | ||
|series = Uncharted | |series = Uncharted | ||
|date = {{vgregion|NA=November 1, 2011|EU=November 2, 2011|AU=November 3, 2011}} | |date = {{vgregion|NA=November 1, 2011|EU=November 2, 2011|AU=November 3, 2011}} | ||
|release = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure, Third-person shooter, Platform | |genre = Action, Adventure, Third-person shooter, Platform | ||
|modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233|oid=BCAS25009, BCJS37004|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180|oid=NPHA80158|ird=No}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}} | |gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233|oid=BCAS25009, BCJS37004|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180|oid=NPHA80158|ird=No}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}} | ||
}} | }} | ||
Line 53: | Line 53: | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = 100 <!-- Value between 50% to 800% --> | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|resolution scale notes = Resolution scaling is only supported when the MLAA patch is enabled. | |resolution scale notes = Resolution scaling is only supported when the MLAA patch is enabled. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
Line 59: | Line 59: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes brightness in some scenes. | |write color buffers notes = Fixes brightness in some scenes. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 114: | Line 114: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = To be enabled on systems that do not have TSX. | |accurate rsx reservation access notes = To be enabled on systems that do not have TSX. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
Line 128: | Line 128: | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = Helps with stability. | |rsx fifo accuracy notes = Helps with stability. | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = Fixes black screen if playing unpatched. | |read color buffers notes = Fixes black screen if playing unpatched. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
Line 166: | Line 166: | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
* Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing. | |||
* Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled. | |||
* Blur may occur in certain acts (example act 9 on the spinning globe) where Relaxed Zcull has been acknowledged to fix this on some hardware. | |||
==Special Notes== | ==Special Notes== | ||
Line 177: | Line 175: | ||
{{netplay | {{netplay | ||
|gamever = 1.19 | |gamever = 1.19 | ||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Requires | |notes = Requires custom server. Online servers were taken down in 2019. | ||
}} | }} | ||
Line 461: | Line 459: | ||
uc3_119_devmenu: &uc3_119_devmenu | uc3_119_devmenu: &uc3_119_devmenu | ||
- [ be16, 0x00042814, 0x419e ] | - [ be16, 0x00042814, 0x419e ] | ||
- [ byte, 0x00042837, | - [ byte, 0x00042837, 0x01 ] | ||
- [ be32, 0x0083028c, 0x60000000 ] #Don't pause on Select button | - [ be32, 0x0083028c, 0x60000000 ] #Don't pause on Select button | ||
- [ be32, 0x0095b720, 0x60000000 ] #Remove "!" model render | - [ be32, 0x0095b720, 0x60000000 ] #Remove "!" model render | ||
Line 561: | Line 559: | ||
uc3_119_devplus: &uc3_119_devplus | uc3_119_devplus: &uc3_119_devplus | ||
- [ be16, 0x00d9ea48, 0x202b ] # _+ | - [ be16, 0x00d9ea48, 0x202b ] # _+ | ||
- [ be32, 0x0112cb94, | - [ be32, 0x0112cb94, 0x01381d1e ] # base ptr | ||
- [ be32, 0x0112cb90, 0x00df5880 ] # str | - [ be32, 0x0112cb90, 0x00df5880 ] # str | ||
- [ be32, 0x0002f4c0, 0x38dc009f ] # vis | - [ be32, 0x0002f4c0, 0x38dc009f ] # vis | ||
Line 581: | Line 579: | ||
- [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball | - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball | ||
- [ be32, 0x0112cc74, 0x00da0590 ] # str | - [ be32, 0x0112cc74, 0x00da0590 ] # str | ||
- [ be32, 0x0112cc78, | - [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone | ||
- [ be32, 0x0112cc7c, 0x00da0530 ] # str | - [ be32, 0x0112cc7c, 0x00da0530 ] # str | ||
- [ be32, 0x0112cc80, | - [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision | ||
- [ be32, 0x0112cc84, 0x00da0548 ] # str | - [ be32, 0x0112cc84, 0x00da0548 ] # str | ||
- [ be32, 0x0112cc88, | - [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn | ||
- [ be32, 0x0112cc8c, 0x00da0570 ] # str | - [ be32, 0x0112cc8c, 0x00da0570 ] # str | ||
- [ be32, 0x0112cc90, | - [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable | ||
- [ be32, 0x0112cc64, | - [ be32, 0x0112cc64, 0x01343f84 ] # ptr | ||
- [ be32, 0x0112cc68, 0x00da05e0 ] | - [ be32, 0x0112cc68, 0x00da05e0 ] | ||
# Disable Death Collision | # Disable Death Collision | ||
- [ be64, 0x00da0530, | - [ be64, 0x00da0530, 0x44697361626c6520 ] | ||
- [ be64, 0x00da0538, | - [ be64, 0x00da0538, 0x446561746820436f ] | ||
- [ be64, 0x00da053f, | - [ be64, 0x00da053f, 0x6c6c6973696f6e00 ] | ||
# Disallow Npcs from Spawning | # Disallow Npcs from Spawning | ||
- [ be64, 0x00da0548, | - [ be64, 0x00da0548, 0x446973616c6c6f77 ] | ||
- [ be64, 0x00da0550, | - [ be64, 0x00da0550, 0x204e706373206672 ] | ||
- [ be64, 0x00da0558, | - [ be64, 0x00da0558, 0x6f6d20537061776e ] | ||
- [ be32, 0x00da0560, | - [ be32, 0x00da0560, 0x696e6700 ] | ||
# Make Invulnerable | # Make Invulnerable | ||
- [ be64, 0x00da0570, | - [ be64, 0x00da0570, 0x4d616b6520496e76 ] | ||
- [ be64, 0x00da0578, | - [ be64, 0x00da0578, 0x756c6e657261626c ] | ||
- [ be16, 0x00da0580, 0x6500 ] | - [ be16, 0x00da0580, 0x6500 ] | ||
# Enable Death Zone | # Enable Death Zone | ||
- [ be64, 0x00da0590, | - [ be64, 0x00da0590, 0x456e61626c652044 ] | ||
- [ be64, 0x00da0598, | - [ be64, 0x00da0598, 0x65617468205a6f6e ] | ||
- [ be16, 0x00da05a0, 0x6500 ] | - [ be16, 0x00da05a0, 0x6500 ] | ||
# Enable Wireframe Balls | # Enable Wireframe Balls | ||
- [ be64, 0x00da05a8, | - [ be64, 0x00da05a8, 0x456e61626c652057 ] | ||
- [ be64, 0x00da05b0, | - [ be64, 0x00da05b0, 0x6972656672616d65 ] | ||
- [ be64, 0x00da05b8, | - [ be64, 0x00da05b8, 0x2042616c6c730000 ] | ||
# Enable Red Wireframe | # Enable Red Wireframe | ||
- [ be64, 0x00da05c0, | - [ be64, 0x00da05c0, 0x456e61626c652052 ] | ||
- [ be64, 0x00da05c8, 0x6564205769726566 ] | - [ be64, 0x00da05c8, 0x6564205769726566 ] | ||
- [ be32, 0x00da05d0, | - [ be32, 0x00da05d0, 0x72616d65 ] | ||
# NPC Model Scale | # NPC Model Scale | ||
- [ be64, 0x00da05e0, | - [ be64, 0x00da05e0, 0x4e5043204d6f6465 ] | ||
- [ be64, 0x00da05e8, | - [ be64, 0x00da05e8, 0x6c205363616c6500 ] | ||
uc3_119_lanmode: &uc3_119_lanmode | uc3_119_lanmode: &uc3_119_lanmode | ||
Line 677: | Line 675: | ||
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: | PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: superepic31 | Author: "superepic31" | ||
Notes: Haven't tested how this affects cutscenes. | Notes: "Haven't tested how this affects cutscenes." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_FPS ] | - [ load, *uc3_100_FPS ] | ||
Disable in-built MLAA: | "Disable in-built MLAA": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: Whatcookie | Author: "Whatcookie" | ||
Notes: *uc3mlaanotes | Notes: *uc3mlaanotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_mlaa ] | - [ load, *uc3_100_mlaa ] | ||
Post-processing Modes: | "Post-processing Modes": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_post ] | - [ load, *uc3_100_post ] | ||
Disable Mesh Trimming: | "Disable Mesh Trimming": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_mesh ] | - [ load, *uc3_100_mesh ] | ||
Disable SSAO: | "Disable SSAO": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_ssao ] | - [ load, *uc3_100_ssao ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_dof ] | - [ load, *uc3_100_dof ] | ||
Performance (WCB): | "Performance (WCB)": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. | Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_speed ] | - [ load, *uc3_100_speed ] | ||
Depth Buffer Viewport: | "Depth Buffer Viewport": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_dbv ] | - [ load, *uc3_100_dbv ] | ||
Depth Border Fix: | "Depth Border Fix": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_dbf ] | - [ load, *uc3_100_dbf ] | ||
Enable GPU Lighting: | "Enable GPU Lighting": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: *uc3gpulightingnotes | Notes: *uc3gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_100_db ] | - [ load, *uc3_100_db ] | ||
Disable Camera Shake: | "Disable Camera Shake": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: illusion | Author: "illusion" | ||
Notes: *uc3camshakenotes | Notes: *uc3camshakenotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00806c88, 0x3800 ] | - [ be16, 0x00806c88, 0x3800 ] | ||
Debug Menu: | "Debug Menu": | ||
Games: *uc3_100title | Games: *uc3_100title | ||
Author: dron_3, HdHereidme, illusion | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *debugmenunotesUC3 | Notes: *debugmenunotesUC3 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 763: | Line 761: | ||
PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: | PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: | ||
Disable in-built MLAA: | "Disable in-built MLAA": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: Whatcookie | Author: "Whatcookie" | ||
Notes: *uc3mlaanotes | Notes: *uc3mlaanotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_mlaa ] | - [ load, *uc3_JP_100_mlaa ] | ||
Post-processing Modes: | "Post-processing Modes": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_post ] | - [ load, *uc3_JP_100_post ] | ||
Disable Mesh Trimming: | "Disable Mesh Trimming": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_mesh ] | - [ load, *uc3_JP_100_mesh ] | ||
Disable SSAO: | "Disable SSAO": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_ssao ] | - [ load, *uc3_JP_100_ssao ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_dof ] | - [ load, *uc3_JP_100_dof ] | ||
Performance (WCB): | "Performance (WCB)": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. | Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_speed ] | - [ load, *uc3_JP_100_speed ] | ||
Depth Buffer Viewport: | "Depth Buffer Viewport": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_dbv ] | - [ load, *uc3_JP_100_dbv ] | ||
Depth Border Fix: | "Depth Border Fix": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_dbf ] | - [ load, *uc3_JP_100_dbf ] | ||
Enable GPU Lighting: | "Enable GPU Lighting": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: *uc3gpulightingnotes | Notes: *uc3gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_JP_100_db ] | - [ load, *uc3_JP_100_db ] | ||
Debug Menu: | "Debug Menu": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception": | "Uncharted 3: Drake's Deception": | ||
BCJS37004: [ 01.00 ] | BCJS37004: [ 01.00 ] | ||
Author: dron_3, HdHereidme, illusion | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *debugmenunotesUC3 | Notes: *debugmenunotesUC3 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 855: | Line 853: | ||
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: | PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: | ||
Disable in-built MLAA: | "Disable in-built MLAA": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: Whatcookie, ZEROx | Author: "Whatcookie, ZEROx" | ||
Notes: *uc3mlaanotes | Notes: *uc3mlaanotes | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_mlaa ] | - [ load, *uc3_110_mlaa ] | ||
Disable Motion Blur: | "Disable Motion Blur": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_mb ] | - [ load, *uc3_110_mb ] | ||
Disable Bloom: | "Disable Bloom": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_post ] | - [ load, *uc3_110_post ] | ||
Disable Mesh Trimming: | "Disable Mesh Trimming": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_mesh ] | - [ load, *uc3_110_mesh ] | ||
Disable SSAO: | "Disable SSAO": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_ssao ] | - [ load, *uc3_110_ssao ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_dof ] | - [ load, *uc3_110_dof ] | ||
Performance (WCB): | "Performance (WCB)": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. | Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_speed ] | - [ load, *uc3_110_speed ] | ||
Depth Buffer Viewport: | "Depth Buffer Viewport": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_dbv ] | - [ load, *uc3_110_dbv ] | ||
Depth Border Fix: | "Depth Border Fix": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_dbf ] | - [ load, *uc3_110_dbf ] | ||
Enable GPU Lighting: | "Enable GPU Lighting": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: *uc3gpulightingnotes | Notes: *uc3gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_110_db ] | - [ load, *uc3_110_db ] | ||
Disable Camera Shake: | "Disable Camera Shake": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: illusion | Author: "illusion" | ||
Notes: *uc3camshakenotes | Notes: *uc3camshakenotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00812b44, 0x3800 ] | - [ be16, 0x00812b44, 0x3800 ] | ||
Debug Menu: | "Debug Menu": | ||
Games: *uc3_110title | Games: *uc3_110title | ||
Author: dron_3, HdHereidme, illusion | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *debugmenunotesUC3 | Notes: *debugmenunotesUC3 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 941: | Line 939: | ||
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: | PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: superepic31 | Author: "superepic31" | ||
Notes: Haven't tested how this affects cutscenes. | Notes: "Haven't tested how this affects cutscenes." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_FPS ] | - [ load, *uc3_119_FPS ] | ||
Disable in-built MLAA: | "Disable in-built MLAA": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: Whatcookie, ZEROx | Author: "Whatcookie, ZEROx" | ||
Notes: *uc3mlaanotes | Notes: *uc3mlaanotes | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_mlaa ] | - [ load, *uc3_119_mlaa ] | ||
Disable Motion Blur: | "Disable Motion Blur": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_mb ] | - [ load, *uc3_119_mb ] | ||
Disable Bloom: | "Disable Bloom": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_post ] | - [ load, *uc3_119_post ] | ||
Disable Mesh Trimming: | "Disable Mesh Trimming": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_mesh ] | - [ load, *uc3_119_mesh ] | ||
Disable SSAO: | "Disable SSAO": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_ssao ] | - [ load, *uc3_119_ssao ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_dof ] | - [ load, *uc3_119_dof ] | ||
Performance (WCB): | "Performance (WCB)": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. | Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_speed ] | - [ load, *uc3_119_speed ] | ||
Depth Buffer Viewport: | "Depth Buffer Viewport": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_dbv ] | - [ load, *uc3_119_dbv ] | ||
Depth Border Fix: | "Depth Border Fix": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_dbf ] | - [ load, *uc3_119_dbf ] | ||
Enable GPU Lighting: | "Enable GPU Lighting": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: *uc3gpulightingnotes | Notes: *uc3gpulightingnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_db ] | - [ load, *uc3_119_db ] | ||
Debug Menu: | "Debug Menu": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: dron_3, HdHereidme, illusion, ZEROx, Skye | Author: "dron_3, HdHereidme, illusion, ZEROx, Skye" | ||
Notes: *debugmenunotesUC3 | Notes: *debugmenunotesUC3 | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_devmenu ] | - [ load, *uc3_119_devmenu ] | ||
Dev Menu Plus: | "Dev Menu Plus": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: illusion, Skye | Author: "illusion, Skye" | ||
Notes: "Last modified: December 14 2020\nReplaces audio options with various debug features." | Notes: "Last modified: December 14 2020\nReplaces audio options with various debug features." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_devplus ] | - [ load, *uc3_119_devplus ] | ||
Disable Camera Shake: | "Disable Camera Shake": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: illusion | Author: "illusion" | ||
Notes: *uc3camshakenotes | Notes: *uc3camshakenotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x008242cc, 0x3800 ] | - [ be16, 0x008242cc, 0x3800 ] | ||
Enable | "Enable LAN Mode": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: "illusion, ZEROx, Skye" | Author: "illusion, ZEROx, Skye" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_lanmode ] | - [ load, *uc3_119_lanmode ] | ||
Skip Intro: | "Skip Intro": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: illusion | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 1,081: | Line 1,079: | ||
Anchors: | Anchors: | ||
uc3beta100_title: &uc3beta100_title | uc3beta100_title: &uc3beta100_title | ||
"Uncharted 3: Drake's Deception Multiplayer Beta": | |||
NPUA70153: [ 01.00 ] | |||
BCET70034: [ 01.00 ] | |||
uc3beta104_title: &uc3beta104_title | uc3beta104_title: &uc3beta104_title | ||
"Uncharted 3: Drake's Deception Multiplayer Beta": | |||
NPUA70153: [ 01.04 ] | |||
BCET70034: [ 01.04 ] | |||
PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: | PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: | ||
Line 1,096: | Line 1,093: | ||
Games: *uc3beta100_title | Games: *uc3beta100_title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, 0x0003e6c3, | - [ byte, 0x0003e6c3, 0x00 ] | ||
Disable Uncharted TV: | "Disable Uncharted TV": | ||
Games: *uc3beta100_title | Games: *uc3beta100_title | ||
Author: illusion | Author: "illusion" | ||
Notes: "Fixes significant slowdown because the video is no longer hosted on server" | Notes: "Fixes significant slowdown because the video is no longer hosted on server" | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00700f42, 0x0000 ] # ret 0 | - [ be16, 0x00700f42, 0x0000 ] # ret 0 | ||
- [ be16, 0x00700f50, 0x4800 ] # | - [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads | ||
Disable Camera Sprint: | "Disable Camera Sprint": | ||
Games: | Games: | ||
"Uncharted 3: Drake's Deception Multiplayer Beta": | "Uncharted 3: Drake's Deception Multiplayer Beta": | ||
NPUA70153: [ 01.00 ] | NPUA70153: [ 01.00 ] | ||
BCET70034: [ 01.00 ] | BCET70034: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0019e450, 0x98c30178 ] | - [ be32, 0x0019e450, 0x98c30178 ] | ||
Unlock Main Menu: | "Unlock Main Menu": | ||
Games: *uc3beta100_title | Games: *uc3beta100_title | ||
Author: "illusion, ZEROx, Skye" | Author: "illusion, ZEROx, Skye" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 1,148: | Line 1,148: | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, 0x0003e563, | - [ byte, 0x0003e563, 0x00 ] | ||
Disable Uncharted TV: | "Disable Uncharted TV": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion | Author: "illusion" | ||
Notes: "Fixes crash after entering MP menu due to offline video streaming API" | Notes: "Fixes crash after entering MP menu due to offline video streaming API" | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x0070194e, 0x0000 ] # ret 0 | - [ be16, 0x0070194e, 0x0000 ] # ret 0 | ||
- [ be16, 0x0070195c, 0x4800 ] # | - [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads | ||
Disable Sprint Camera: | "Disable Sprint Camera": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0019e300, 0x98c30178 ] | - [ be32, 0x0019e300, 0x98c30178 ] | ||
Disable Camera Shake: | "Disable Camera Shake": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0076e440, 0x38000001 ] | - [ be32, 0x0076e440, 0x38000001 ] | ||
Unlock Main Menu: | "Unlock Main Menu": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: "illusion, ZEROx" | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 1,198: | Line 1,202: | ||
- [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) | - [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) | ||
- [ be32, 0x00d1e408, 0x4e800020 ] # blr | - [ be32, 0x00d1e408, 0x4e800020 ] # blr | ||
Disable Post on SPU: | "Disable Post on SPU": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: "Slight overbloom in some areas, needs correction." | Notes: "Slight overbloom in some areas, needs correction." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 | - [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 | ||
Disable Motion Blur: | "Disable Motion Blur": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x008975f8, 0x9b43 ] # mb = 0 | - [ be16, 0x008975f8, 0x9b43 ] # mb = 0 | ||
Disable Mesh Trimming: | "Disable Mesh Trimming": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 | - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 | ||
Disable SSAO: | "Disable SSAO": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00897578, 0x9b43 ] # ssao = 0 | - [ be16, 0x00897578, 0x9b43 ] # ssao = 0 | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00897604, 0x9b43 ] # dof = 0 | - [ be16, 0x00897604, 0x9b43 ] # dof = 0 | ||
Performance (WCB): | "Performance (WCB)": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. | Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 | - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 | ||
Depth Buffer Viewport: | "Depth Buffer Viewport": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 | - [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 | ||
Depth Border Fix: | "Depth Border Fix": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 | - [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 | ||
Enable GPU Lighting: | "Enable GPU Lighting": | ||
Games: *uc3beta104_title | Games: *uc3beta104_title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 | - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 | ||
}} | }} |
Revision as of 08:23, 19 February 2023
Uncharted 3: Drake's Deception | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 1, 2011 EU November 2, 2011 AU November 3, 2011 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01175 (IRD), BCES01176 (IRD), BCUS98233 (IRD), BCAS25009 (IRD), BCJS37004 (IRD) Game of the Year Edition BCES01670 (IRD), BCES01692 (IRD), BCUS99086 (IRD), BCAS25014 (IRD) Beta BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158 Free To Play NPEA00422, NPUA80858 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 3: Drake's Deception is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Write color buffers | On | Fixes brightness in some scenes. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. |
Read color buffers | On | Fixes black screen if playing unpatched. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
- Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.
- Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.
- Blur may occur in certain acts (example act 9 on the spinning globe) where Relaxed Zcull has been acknowledged to fix this on some hardware.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.19 | Yes | No | No | No | Requires custom server. Online servers were taken down in 2019. |
Patches
Anchors: uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] #FPS - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b46c, 0x9b83 ] # store 0 #- [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa - [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b494, 0x9b83 ] # store 0 #- [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2 uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0094d850, 0x9b83 ] # store 0 #- [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0077bd92, 0xfd40 ] - [ byte, 0x0077bdb7, 0xb0 ] - [ byte, 0x0077be4b, 0xb0 ] - [ be32, 0x0077bdb0, 0x4bfacf01 ] - [ be32, 0x00728cb0, 0xc1a907d4 ] - [ be32, 0x00728cb4, 0x808907d8 ] # Desert storm - [ be32, 0x00728cb8, 0x80beacb4 ] - [ be32, 0x00728cbc, 0x7f842800 ] - [ be32, 0x00728cc0, 0x409d0030 ] # Deflicker check - [ be32, 0x00728cc4, 0x80be3e6c ] - [ be32, 0x00728cc8, 0x7f842800 ] - [ be32, 0x00728ccc, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x00728cd0, 0x80be1144 ] - [ be32, 0x00728cd4, 0x7f842800 ] - [ be32, 0x00728cd8, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x00728cdc, 0x38a00068 ] - [ be32, 0x00728ce0, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x00728ce4, 0x38a0edc8 ] # Value correction - [ be32, 0x00728ce8, 0x7d85f42e ] - [ be32, 0x00728cec, 0xedad0332 ] - [ be32, 0x00728cf0, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0077b864, 0x4bfad491 ] - [ be32, 0x00728cf4, 0xc07d08dc ] - [ be32, 0x00728cf8, 0x801d07e8 ] - [ be32, 0x00728d00, 0x409c000c ] - [ be32, 0x00728d04, 0xc29e0068 ] - [ be32, 0x00728d08, 0xec630532 ] - [ be32, 0x00728d0c, 0x4e800020 ] uc3_110_mb: &uc3_110_mb - [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] #FPS - [ be32, 0x0096e97c, 0x48000040 ] #Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0096eaa0, 0x9b83 ] # store 0 #- [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0078c3aa, 0x1530 ] - [ byte, 0x0078c3cf, 0xb0 ] - [ byte, 0x0078c463, 0xb0 ] - [ be32, 0x0078c3c8, 0x4bfade15 ] - [ be32, 0x0073a1dc, 0xc1a907d4 ] - [ be32, 0x0073a1e0, 0x808907d8 ] # Desert storm - [ be32, 0x0073a1e4, 0x80beacec ] - [ be32, 0x0073a1e8, 0x7f842800 ] - [ be32, 0x0073a1ec, 0x409d0030 ] # Deflicker check - [ be32, 0x0073a1f0, 0x80be5774 ] - [ be32, 0x0073a1f4, 0x7f842800 ] - [ be32, 0x0073a1f8, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x0073a1fc, 0x80be2a34 ] - [ be32, 0x0073a200, 0x7f842800 ] - [ be32, 0x0073a204, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x0073a208, 0x38a015f4 ] - [ be32, 0x0073a20c, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x0073a210, 0x38a01474 ] # Value correction - [ be32, 0x0073a214, 0x7d85f42e ] - [ be32, 0x0073a218, 0xedad0332 ] - [ be32, 0x0073a21c, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0078be7c, 0x4bfae3a5 ] - [ be32, 0x0073a220, 0xc07d08dc ] - [ be32, 0x0073a224, 0x801d07e8 ] - [ be32, 0x0073a22c, 0x409c000c ] - [ be32, 0x0073a230, 0xc29e2998 ] - [ be32, 0x0073a234, 0xec630532 ] - [ be32, 0x0073a238, 0x4e800020 ] uc3_119_mb: &uc3_119_mb - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957) uc3_119_devmenu: &uc3_119_devmenu - [ be16, 0x00042814, 0x419e ] - [ byte, 0x00042837, 0x01 ] - [ be32, 0x0083028c, 0x60000000 ] #Don't pause on Select button - [ be32, 0x0095b720, 0x60000000 ] #Remove "!" model render - [ utf8, 0x010d8cf0, "galil-rifle " ] - [ utf8, 0x010d8d08, "NO_ART_GROUP " ] - [ utf8, 0x010d8d20, "uber-pistol " ] - [ utf8, 0x010d8d38, "dig-explosive-pack " ] - [ utf8, 0x010d8d50, "shotgun-sawedoff " ] - [ utf8, 0x010d8d68, "m32-grenade-launcher " ] - [ utf8, 0x010d8d80, "baseball-grenade " ] - [ utf8, 0x010d8d98, "t62-tank-mg-turret " ] - [ utf8, 0x010d8db0, "spas12-shotgun " ] - [ utf8, 0x010d8dc8, "baseball-grenade " ] - [ utf8, 0x010d8de0, "m32-grenade-launcher " ] - [ utf8, 0x010d8df8, "semi-auto-rifle " ] - [ utf8, 0x010d8e10, "baseball-grenade " ] - [ utf8, 0x010d8e28, "shade-weapon " ] - [ utf8, 0x010d8e40, "statue-puzzle-torch " ] - [ utf8, 0x010d8e58, "temple-cistern-map-2 " ] - [ utf8, 0x010d8e70, "shade-weapon " ] - [ utf8, 0x010d8e88, "beretta-silenced " ] - [ utf8, 0x010d8ea0, "chloe-pistol " ] - [ utf8, 0x010d8eb8, "baseball-grenade " ] - [ utf8, 0x010d8ed0, "shotgun-pistol " ] - [ utf8, 0x010d8ee8, "p99-pistol " ] - [ utf8, 0x010d8f00, "temple-cistern-map " ] - [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ] - [ utf8, 0x010d8f30, "stun-grenade " ] - [ utf8, 0x010d8f48, "rpg " ] - [ utf8, 0x010d8f60, "ak-74-a " ] - [ utf8, 0x010d8f78, "walther-p5 " ] - [ utf8, 0x010d8f90, "pkm-rifle " ] - [ utf8, 0x010d8fa8, "heavy-gau19 " ] - [ utf8, 0x010d8fc0, "pirate-shield " ] - [ utf8, 0x010d8fd8, "baseball-grenade " ] - [ utf8, 0x010d8ff0, "dragunov-rifle " ] - [ utf8, 0x010d9008, "NO_ART_GROUP " ] - [ utf8, 0x010d9020, "NO_ART_GROUP " ] - [ utf8, 0x010d9038, "sw629-revolver " ] - [ utf8, 0x010d9050, "NO_ART_GROUP " ] - [ utf8, 0x010d9068, "colt-defender-pistol " ] - [ utf8, 0x010d9080, "ak-74-b " ] - [ utf8, 0x010d9098, "sight-scope " ] - [ utf8, 0x010d90b0, "t62-tank-mg-turret " ] - [ utf8, 0x010d90c8, "shade-weapon " ] - [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ] - [ utf8, 0x010d90f8, "machine-gun " ] - [ utf8, 0x010d9110, "fn-fal-rifle " ] - [ utf8, 0x010d9128, "hk416 " ] - [ utf8, 0x010d9140, "mpa930 " ] - [ utf8, 0x010d9158, "taurus-sniper-pistol " ] - [ utf8, 0x010d9170, "beretta-burst-pistol " ] - [ utf8, 0x010d9188, "NO_ART_GROUP " ] - [ utf8, 0x010d91a0, "riot-shield-hvk " ] - [ utf8, 0x010d91b8, "baseball-grenade " ] - [ utf8, 0x010d91d0, "rpg_rocket " ] - [ utf8, 0x010d91e8, "t62-tank-mg-turret " ] - [ utf8, 0x010d9200, "t62-tank-mg-turret " ] - [ utf8, 0x010d9218, "grenade-pistol " ] - [ utf8, 0x010d9230, "t62-tank-mg-turret " ] - [ utf8, 0x010d9248, "t62-tank-mg-turret " ] - [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18 - [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348 - [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d - [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8 - [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14 - [ be32, 0x00dc2354, 0x4e800020 ] # blr # taskmgr # active task # text - [ be32, 0x00a082c8, 0x484001e0 ] - [ be32, 0x00e084a8, 0x3c60011d ] - [ be32, 0x00e084ac, 0x6063f410 ] - [ be32, 0x00e084b0, 0x4bbffe1c ] # drawing # todo: link with active task bool - [ be32, 0x00737ed0, 0x486d05f4 ] - [ be32, 0x00e084c4, 0x3ca0013b ] - [ be32, 0x00e084c8, 0x60a5e594 ] - [ be32, 0x00e084cc, 0x8bc50000 ] - [ be32, 0x00e084d0, 0x2f9e0001 ] - [ be32, 0x00e084d4, 0x419e003c ] - [ be32, 0x00e084d8, 0x3ca0011d ] - [ be32, 0x00e084dc, 0x60a5f3f8 ] - [ be32, 0x00e084e0, 0x7fdef278 ] - [ be32, 0x00e084e4, 0x3fc04248 ] - [ be32, 0x00e084e8, 0x93c50000 ] - [ be32, 0x00e084ec, 0x3fc04422 ] - [ be32, 0x00e084f0, 0x63de8000 ] - [ be32, 0x00e084f4, 0x93c50004 ] - [ be32, 0x00e084f8, 0xc0250000 ] - [ be32, 0x00e084fc, 0xc0450004 ] - [ be32, 0x00e08500, 0x38a0ffff ] - [ be32, 0x00e08504, 0x3cc0011d ] - [ be32, 0x00e08508, 0x60c6f410 ] - [ be32, 0x00e0850c, 0x4bb9de3d ] - [ be32, 0x00e08510, 0x4b92f9c4 ] uc3_119_devplus: &uc3_119_devplus - [ be16, 0x00d9ea48, 0x202b ] # _+ - [ be32, 0x0112cb94, 0x01381d1e ] # base ptr - [ be32, 0x0112cb90, 0x00df5880 ] # str - [ be32, 0x0002f4c0, 0x38dc009f ] # vis - [ be32, 0x0112cb98, 0x00df5610 ] # str - [ be32, 0x0002f500, 0x38dc4acb ] # wireframe - [ be32, 0x0112cb9c, 0x00df5628 ] # str - [ be32, 0x0002f53c, 0x38dc4acc ] # see through - [ be32, 0x0112cba0, 0x00df5648 ] # str - [ be32, 0x0002f578, 0x38dc4acd ] # point - [ be32, 0x0112cba4, 0x00df7308 ] # str - [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu - [ be32, 0x0112cba8, 0x00df6cf0 ] # str - [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof - [ be32, 0x0112cbac, 0x00df6ed8 ] # str - [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself - [ be32, 0x0112cbb0, 0x00da05c0 ] # str - [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe - [ be32, 0x0112cbb4, 0x00da05a8 ] # str - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball - [ be32, 0x0112cc74, 0x00da0590 ] # str - [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone - [ be32, 0x0112cc7c, 0x00da0530 ] # str - [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision - [ be32, 0x0112cc84, 0x00da0548 ] # str - [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn - [ be32, 0x0112cc8c, 0x00da0570 ] # str - [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable - [ be32, 0x0112cc64, 0x01343f84 ] # ptr - [ be32, 0x0112cc68, 0x00da05e0 ] # Disable Death Collision - [ be64, 0x00da0530, 0x44697361626c6520 ] - [ be64, 0x00da0538, 0x446561746820436f ] - [ be64, 0x00da053f, 0x6c6c6973696f6e00 ] # Disallow Npcs from Spawning - [ be64, 0x00da0548, 0x446973616c6c6f77 ] - [ be64, 0x00da0550, 0x204e706373206672 ] - [ be64, 0x00da0558, 0x6f6d20537061776e ] - [ be32, 0x00da0560, 0x696e6700 ] # Make Invulnerable - [ be64, 0x00da0570, 0x4d616b6520496e76 ] - [ be64, 0x00da0578, 0x756c6e657261626c ] - [ be16, 0x00da0580, 0x6500 ] # Enable Death Zone - [ be64, 0x00da0590, 0x456e61626c652044 ] - [ be64, 0x00da0598, 0x65617468205a6f6e ] - [ be16, 0x00da05a0, 0x6500 ] # Enable Wireframe Balls - [ be64, 0x00da05a8, 0x456e61626c652057 ] - [ be64, 0x00da05b0, 0x6972656672616d65 ] - [ be64, 0x00da05b8, 0x2042616c6c730000 ] # Enable Red Wireframe - [ be64, 0x00da05c0, 0x456e61626c652052 ] - [ be64, 0x00da05c8, 0x6564205769726566 ] - [ be32, 0x00da05d0, 0x72616d65 ] # NPC Model Scale - [ be64, 0x00da05e0, 0x4e5043204d6f6465 ] - [ be64, 0x00da05e8, 0x6c205363616c6500 ] uc3_119_lanmode: &uc3_119_lanmode - [ be32, 0x00a6308c, 0x48371e19 ] - [ be64, 0x00dd4d58, 0x000009298aab4a4b ] - [ be32, 0x00dd4ea4, 0x81c90320 ] - [ be32, 0x00dd4ea8, 0x2c8e0000 ] - [ be32, 0x00dd4eac, 0x4086002c ] - [ be32, 0x00dd4eb0, 0x3e0000dd ] - [ be32, 0x00dd4eb4, 0x62104d58 ] - [ be32, 0x00dd4eb8, 0x3de0011e ] - [ be32, 0x00dd4ebc, 0x61ef3ba4 ] - [ be32, 0x00dd4ec0, 0xea300000 ] - [ be32, 0x00dd4ec4, 0x1e510008 ] - [ be32, 0x00dd4ec8, 0xfa4f0000 ] - [ be32, 0x00dd4ecc, 0x3a800001 ] - [ be32, 0x00dd4ed0, 0x92890320 ] - [ be32, 0x00dd4ed4, 0x9aaf0008 ] - [ be32, 0x00dd4ed8, 0xea6f0000 ] - [ be32, 0x00dd4edc, 0x7eb29800 ] - [ be32, 0x00dd4ee0, 0x4196000c ] - [ be32, 0x00dd4ee4, 0x4bf993c5 ] - [ be32, 0x00dd4ee8, 0x92840000 ] - [ be32, 0x00dd4eec, 0x88090078 ] - [ be32, 0x00dd4ef0, 0x4e800020 ] debugmenunotesUC3: &debugmenunotesUC3 "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc3mlaanotes: &uc3mlaanotes "Allows for the use of Resolution Scaling in the title and also improves performance.\nVersion 2.0 Fixes high levels of Bloom in some areas. (1.10 and 1.19 Only)" uc3gpulightingnotes: &uc3gpulightingnotes "Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lightning effects that are being rendered broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting." uc3camshakenotes: &uc3camshakenotes "Last modified: 1 Mar 2021\n\nDisables Camera Shake during Gameplay.\nIn-Game-Cinematics remain is unaffected." uc3_119title: &uc3_119title "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01176: [ 01.19 ] BCES01670: [ 01.19 ] BCES01692: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] NPEA00422: [ 01.19 ] NPUA80858: [ 01.19 ] BCUS99086: [ 01.19 ] BCAS25014: [ 01.19 ] uc3_110title: &uc3_110title "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] BCAS25014: [ 01.10 ] uc3_100title: &uc3_100title "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCES01176: [ 01.00 ] BCES01692: [ 01.00 ] BCUS98233: [ 01.00 ] PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: "Unlock FPS": Games: *uc3_100title Author: "superepic31" Notes: "Haven't tested how this affects cutscenes." Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] "Disable in-built MLAA": Games: *uc3_100title Author: "Whatcookie" Notes: *uc3mlaanotes Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] "Post-processing Modes": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] "Disable Mesh Trimming": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] "Disable SSAO": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] "Disable Depth of Field": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] "Performance (WCB)": Games: *uc3_100title Author: "ZEROx, illusion" Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] "Depth Buffer Viewport": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] "Depth Border Fix": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] "Enable GPU Lighting": Games: *uc3_100title Author: "ZEROx, illusion" Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_100_db ] "Disable Camera Shake": Games: *uc3_100title Author: "illusion" Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x00806c88, 0x3800 ] "Debug Menu": Games: *uc3_100title Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: "Disable in-built MLAA": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "Whatcookie" Notes: *uc3mlaanotes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mlaa ] "Post-processing Modes": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] "Disable Mesh Trimming": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] "Disable SSAO": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] "Disable Depth of Field": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] "Performance (WCB)": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] "Depth Buffer Viewport": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] "Depth Border Fix": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] "Enable GPU Lighting": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ] "Debug Menu": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: "Disable in-built MLAA": Games: *uc3_110title Author: "Whatcookie, ZEROx" Notes: *uc3mlaanotes Patch Version: 2.0 Patch: - [ load, *uc3_110_mlaa ] "Disable Motion Blur": Games: *uc3_110title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] "Disable Bloom": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] "Disable Mesh Trimming": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] "Disable SSAO": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] "Disable Depth of Field": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] "Performance (WCB)": Games: *uc3_110title Author: "ZEROx, illusion" Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] "Depth Buffer Viewport": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] "Depth Border Fix": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] "Enable GPU Lighting": Games: *uc3_110title Author: "ZEROx, illusion" Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_110_db ] "Disable Camera Shake": Games: *uc3_110title Author: "illusion" Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x00812b44, 0x3800 ] "Debug Menu": Games: *uc3_110title Author: "dron_3, HdHereidme, illusion" Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00042624, 0x419e ] PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: "Unlock FPS": Games: *uc3_119title Author: "superepic31" Notes: "Haven't tested how this affects cutscenes." Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] "Disable in-built MLAA": Games: *uc3_119title Author: "Whatcookie, ZEROx" Notes: *uc3mlaanotes Patch Version: 2.0 Patch: - [ load, *uc3_119_mlaa ] "Disable Motion Blur": Games: *uc3_119title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] "Disable Bloom": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] "Disable Mesh Trimming": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] "Disable SSAO": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] "Disable Depth of Field": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] "Performance (WCB)": Games: *uc3_119title Author: "ZEROx, illusion" Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] "Depth Buffer Viewport": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] "Depth Border Fix": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] "Enable GPU Lighting": Games: *uc3_119title Author: "ZEROx, illusion" Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_119_db ] "Debug Menu": Games: *uc3_119title Author: "dron_3, HdHereidme, illusion, ZEROx, Skye" Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ load, *uc3_119_devmenu ] "Dev Menu Plus": Games: *uc3_119title Author: "illusion, Skye" Notes: "Last modified: December 14 2020\nReplaces audio options with various debug features." Patch Version: 1.0 Patch: - [ load, *uc3_119_devplus ] "Disable Camera Shake": Games: *uc3_119title Author: "illusion" Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x008242cc, 0x3800 ] "Enable LAN Mode": Games: *uc3_119title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_lanmode ] "Skip Intro": Games: *uc3_119title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00043e2c, 0x480000dc ] "DEBUG: Replace Task With Test Tasks": Games: *uc3_119title Author: "illusion, icemesh" # SID Utils Notes: "Only enable this patch if you know what you are doing!!" Patch Version: 1.0 Patch: # *test-task-graph* - [ be32, 0x00a0d014, 0x3c80f0f3 ] - [ be32, 0x00a0d01c, 0x6084d6c8 ] - [ be32, 0x00a0b2c4, 0x3ca0f0f3 ] - [ be32, 0x00a0b2cc, 0x60a5d6c8 ] - [ be16, 0x0004417c, 0x4800 ] # test-tasks begin!! # SID("tasks") -> SID("test-tasks") // under debug group - [ be32, 0x009d0e84, 0x48421188 ] - [ be32, 0x00df200c, 0x81490000 ] - [ be32, 0x00df2010, 0x3d006772 ] - [ be32, 0x00df2014, 0x61083261 ] - [ be32, 0x00df2018, 0x7f885000 ] - [ be32, 0x00df201c, 0x409e0014 ] - [ be32, 0x00df2020, 0x3d002203 ] - [ be32, 0x00df2024, 0x6108c98c ] - [ be32, 0x00df2028, 0x91090000 ] - [ be32, 0x00df202c, 0x7d284b78 ] - [ be32, 0x00df2030, 0x81490000 ] - [ be32, 0x00df2034, 0x4bbdee54 ] Anchors: uc3beta100_title: &uc3beta100_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] BCET70034: [ 01.00 ] uc3beta104_title: &uc3beta104_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.04 ] BCET70034: [ 01.04 ] PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta100_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e6c3, 0x00 ] "Disable Uncharted TV": Games: *uc3beta100_title Author: "illusion" Notes: "Fixes significant slowdown because the video is no longer hosted on server" Patch Version: 1.0 Patch: - [ be16, 0x00700f42, 0x0000 ] # ret 0 - [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads "Disable Camera Sprint": Games: "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] BCET70034: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e450, 0x98c30178 ] "Unlock Main Menu": Games: *uc3beta100_title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00cea3d0, 0x000009298aab4a4b ] - [ be32, 0x007f8fc4, 0x484f131d ] - [ be32, 0x00cea2e0, 0x81c90320 ] - [ be32, 0x00cea2e4, 0x2c8e0000 ] - [ be32, 0x00cea2e8, 0x4086002c ] - [ be32, 0x00cea2ec, 0x3e0000ce ] - [ be32, 0x00cea2f0, 0x621041c0 ] - [ be32, 0x00cea2f4, 0x3de0010e ] - [ be32, 0x00cea2f8, 0x61ef319c ] - [ be32, 0x00cea2fc, 0xea306210 ] - [ be32, 0x00cea300, 0x1e510008 ] - [ be32, 0x00cea304, 0xfa4f6f8c ] - [ be32, 0x00cea308, 0x3a800001 ] - [ be32, 0x00cea30c, 0x92890320 ] - [ be32, 0x00cea310, 0x9aaf6f94 ] - [ be32, 0x00cea314, 0xea6f6f8c ] - [ be32, 0x00cea318, 0x7eb29800 ] - [ be32, 0x00cea31c, 0x4196000c ] - [ be32, 0x00cea320, 0x4bf993c5 ] - [ be32, 0x00cea324, 0x92840000 ] - [ be32, 0x00cea328, 0x88090078 ] - [ be32, 0x00cea32c, 0x4e800020 ] PPU-9584776e7fca409ed410f8a713832267020d8ac3: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e563, 0x00 ] "Disable Uncharted TV": Games: *uc3beta104_title Author: "illusion" Notes: "Fixes crash after entering MP menu due to offline video streaming API" Patch Version: 1.0 Patch: - [ be16, 0x0070194e, 0x0000 ] # ret 0 - [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads "Disable Sprint Camera": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e300, 0x98c30178 ] "Disable Camera Shake": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0076e440, 0x38000001 ] "Unlock Main Menu": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00d1e414, 0x000009298aab4a4b ] - [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc - [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9) - [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0 - [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0 - [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1 - [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c - [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110 - [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828 - [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414 - [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8 - [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1 - [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9) - [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830 - [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19 - [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404 - [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0 - [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4) - [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) - [ be32, 0x00d1e408, 0x4e800020 ] # blr "Disable Post on SPU": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: "Slight overbloom in some areas, needs correction." Patch Version: 1.0 Patch: - [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 "Disable Motion Blur": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008975f8, 0x9b43 ] # mb = 0 "Disable Mesh Trimming": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 "Disable SSAO": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897578, 0x9b43 ] # ssao = 0 "Disable Depth of Field": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897604, 0x9b43 ] # dof = 0 "Performance (WCB)": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: "Enable this patch if you are using \"Write Color Buffers\" to restore performance." Patch Version: 1.0 Patch: - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 "Depth Buffer Viewport": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 "Depth Border Fix": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 "Enable GPU Lighting": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2