Saints Row: The Third: Difference between revisions

From RPCS3 Wiki
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|shader mode notes                    = Async mode will make player's character textures black.
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes missing graphics ingame.
|write color buffers notes            = Fixes missing graphics ingame.

Revision as of 01:20, 26 February 2023

Saints Row: The Third
SR3.jpg
Developer(s) Volition
Publisher(s) THQ
Series Saints Row
Release date(s) NA/AU November 15, 2011
JP November 17, 2011
EU November 18, 2011
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01342 (IRD), BLUS30666 (IRD), NPEB00888, NPEB00890, NPUB30700, BLES01343 (IRD)
The Full Package
BLES01747, BLES01748 (IRD), BLUS31062 (IRD)
Initiation Station
NPEB90361, NPUB90632
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Saints Row: The Third is an open world action-adventure video game where (as in the previous games) the playable character leads the Third Streets Saints gang in a turf war against three rival gangs using a variety of weapons and vehicles in single-player and cooperative play. Game development began by late 2008. There was high staff turnover from the previous Saints Row team, with only one-fifth of the final 100-person staff having worked on a previous title in the series. They aimed to improve on the series by giving the game a coherent tone, and found it in films such as Hot Fuzz and the game's signature sex toy bat. Saints Row: The Third was built using a proprietary engine known as Core Technology Group and the Havok physics engine.

The game received positive reviews, reviewers noted its general zaniness and praised its customization options. Critics thought the setting was insipid and that its humor occasionally fell flat, and others thought the game perfected the Saints Row formula. It was a nominee for Best Narrative at the 2012 Game Developers Conference, an IGN Editor's Choice, and a recipient of perfect scores from GamesRadar and G4. A complete edition including the three downloadable content packs was released a year after the original release, and its planned Enter the Dominatrix expansion became the game's sequel, Saints Row IV.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) Fixes some loud noises during gameplay.

GPU configuration

Setting Option Notes
Renderer Vulkan Vulkan has broken water reflections.
Anisotropic filter Auto 16x makes transparent surfaces like windows look stripy.
Resolution scale 100 Any value higher than 100% breaks graphics.
Shader mode Legacy (singlethreaded) Async mode will make player's character textures black.
Write color buffers On Fixes missing graphics ingame.

Advanced configuration

Setting Option Notes
Disable vertex cache On Fixes broken Map menu in Cellphone (Select Button).

Known Issues

This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources.

Loud noises on SPU LLVM

Sometimes loud noises appear when you use SPU LLVM, specially in New Colvin (east of Steelport). SPU ASMJIT doesn't have this bug.