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|spu xfloat accuracy notes = Improves performance without affecting stability. | |spu xfloat accuracy notes = Improves performance without affecting stability. | ||
|xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | |xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|xfloat accuracy notes = Disabling Approximate Xfloat improves performance, only works in a | |xfloat accuracy notes = Disabling Approximate Xfloat improves performance, but only works in a few games. | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = Improves performance. | |spu block size notes = Improves performance. | ||
Line 46: | Line 46: | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = Stops the game speeding up | |framelimit notes = Stops the game from speeding up past 60 FPS, and can reduce crashes during load screens. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
Line 55: | Line 55: | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 160x160 <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 160x160<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. | |resolution scale threshold notes = When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Required in some sections and the demo version. | |write color buffers notes = Required in some sections and the demo version. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 128: | Line 128: | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = Helps with stability. | |rsx fifo accuracy notes = Helps with stability. | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
Line 140: | Line 140: | ||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = 50 <!-- Value between 0 to 7000 --> | |driver wake-up delay = 50<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. | |driver wake-up delay notes = Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
Line 172: | Line 172: | ||
===Resolution Scaling=== | ===Resolution Scaling=== | ||
Resolution Scaling doesn't work properly unless the Disable MLAA patch is enabled. Game patches can be enabled via RPCS3's Patch Manager (go to Manage > Game Patches). The game is also quite RSX intensive and even a RTX 3090 loses a bit of performance at 4k (300% scaling). Due to this most users should stay at 200% or below if they want the best performance. | Resolution Scaling doesn't work properly unless the Disable MLAA patch is enabled. Game patches can be enabled via RPCS3's Patch Manager (go to Manage > Game Patches). The game is also quite RSX intensive and even a RTX 3090 loses a bit of performance at 4k (300% scaling). Due to this most users should stay at 200% or below if they want the best performance. | ||
===Physics issues=== | ===Physics issues=== | ||
Line 179: | Line 178: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
===Custom Icon Art by Jjw410=== | |||
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). Author has centered the original logo and given it a black drop shadow to match the style of the GOW Collection's icon. | |||
[[File:GOW3 ICON0.png|300px]] | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
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gow3bloom: &gow3bloom "Disables some (not all) bloom effects." | gow3bloom: &gow3bloom "Disables some (not all) bloom effects." | ||
gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear | gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear due to removing the Layered fog effect. The patch is a good alternative to the Color Grading patch." | ||
gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking" | gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking." | ||
gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos" | gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos." | ||
gow3-100-title: &gow3-100-title | gow3-100-title: &gow3-100-title | ||
Line 217: | Line 221: | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at | Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60 FPS and above." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 227: | Line 231: | ||
"Skip any videos with X button": | "Skip any videos with X button": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: illusion | Author: "illusion" | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x0026fe14, 0x901f ] | - [ be16, 0x0026fe14, 0x901f ] | ||
Disable MLAA: | "Disable MLAA": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *gow3resnotes | Notes: *gow3resnotes | ||
Patch Version: 3.0 | Patch Version: 3.0 | ||
Line 239: | Line 243: | ||
- [ be32, 0x0052bf2c, 0x00000000 ] | - [ be32, 0x0052bf2c, 0x00000000 ] | ||
- [ be32, 0x0023137c, 0x60000000 ] | - [ be32, 0x0023137c, 0x60000000 ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001c14ac, 0x38000000 ] | - [ be32, 0x001c14ac, 0x38000000 ] | ||
Disable Motion Blur: | "Disable Motion Blur": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001c57e4, 0x38000000 ] | - [ be32, 0x001c57e4, 0x38000000 ] | ||
Disable Color Grading (Speedboost): | "Disable Color Grading (Speedboost)": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: illusion | Author: "illusion" | ||
Notes: *gow3speedhack | Notes: *gow3speedhack | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, | - [ byte, 0x0052bda3, 0x00 ] | ||
Disable Layered Fog (Speedboost): | "Disable Layered Fog (Speedboost)": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: *gow3fog | Notes: *gow3fog | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 268: | Line 272: | ||
- [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog | - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog | ||
- [ be32, 0x00296bd4, 0x38000000 ] #On pause | - [ be32, 0x00296bd4, 0x38000000 ] #On pause | ||
Disable Bloom: | "Disable Bloom": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: illusion | Author: "illusion" | ||
Notes: *gow3bloom | Notes: *gow3bloom | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00231288, 0x60000000 ] | - [ be32, 0x00231288, 0x60000000 ] | ||
Disable Camera Sway: | "Disable Camera Sway": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: *gow3camerasway | Notes: *gow3camerasway | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0015d29c, 0x38000000 ] | - [ be32, 0x0015d29c, 0x38000000 ] | ||
Skip intro: | "Skip intro": | ||
Games: *gow3-103-title | Games: *gow3-103-title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *gow3skipintro | Notes: *gow3skipintro | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ byte, 0x00588e50, | - [ byte, 0x00588e50, 0x01 ] # Skip SCEA logos | ||
- [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 | - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 | ||
- [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR | - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR | ||
Line 309: | Line 313: | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: ZEROx, illusion | Author: "ZEROx, illusion" | ||
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at | Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60 FPS and above." | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
Line 316: | Line 320: | ||
- [ bef32, 0x005284b8, 100000 ] | - [ bef32, 0x005284b8, 100000 ] | ||
- [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps | - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps | ||
- [ bef32, 0x0052bee4, 60 | - [ bef32, 0x0052bee4, 60 ] #target fps # read max of 60 for physics stuff | ||
- [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff | - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff | ||
- [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff | - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff | ||
Line 324: | Line 328: | ||
"Skip any videos with X button": | "Skip any videos with X button": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: illusion | Author: "illusion" | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, 0x0026fd18, 0x901f ] | - [ be16, 0x0026fd18, 0x901f ] | ||
Disable MLAA: | "Disable MLAA": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *gow3resnotes | Notes: *gow3resnotes | ||
Patch Version: 3.0 | Patch Version: 3.0 | ||
Patch: | Patch: | ||
- [ byte, | - [ byte, 0x0052bf2f, 0x00 ] | ||
- [ be32, 0x00231248, 0x60000000 ] | - [ be32, 0x00231248, 0x60000000 ] | ||
Disable Depth of Field: | "Disable Depth of Field": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001c13c8, 0x38000000 ] | - [ be32, 0x001c13c8, 0x38000000 ] | ||
Disable Motion Blur: | "Disable Motion Blur": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001c5700, 0x38000000 ] | - [ be32, 0x001c5700, 0x38000000 ] | ||
Disable Color Grading (Speedboost): | "Disable Color Grading (Speedboost)": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: illusion | Author: "illusion" | ||
Notes: *gow3speedhack | Notes: *gow3speedhack | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ byte, | - [ byte, 0x0052bda3, 0x00 ] | ||
Disable Layered Fog (Speedboost): | "Disable Layered Fog (Speedboost)": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: *gow3fog | Notes: *gow3fog | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 365: | Line 369: | ||
- [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog | - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog | ||
- [ be32, 0x00296ad8, 0x38000000 ] #On pause | - [ be32, 0x00296ad8, 0x38000000 ] #On pause | ||
Disable Bloom: | "Disable Bloom": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: illusion | Author: "illusion" | ||
Notes: *gow3bloom | Notes: *gow3bloom | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00231288, 0x60000000 ] | - [ be32, 0x00231288, 0x60000000 ] | ||
Disable Camera sway: | "Disable Camera sway": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: ZEROx | Author: "ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway | - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway | ||
Skip intro: | "Skip intro": | ||
Games: *gow3-100-title | Games: *gow3-100-title | ||
Author: illusion | Author: "illusion" | ||
Notes: *gow3skipintro | Notes: *gow3skipintro | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Line 387: | Line 391: | ||
- [ be16, 0x001e5468, 0x4800 ] | - [ be16, 0x001e5468, 0x4800 ] | ||
}} | }} | ||
Revision as of 08:23, 19 February 2023
God of War III | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 16, 2010 AU March 18, 2010 EU March 19, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BCES00510 (IRD), BCES00799 (IRD), BCUS98111 (IRD), BCAS25003 (IRD), BCKS15003 (IRD), BCJS37001 (IRD), BCES00516, BCAS25007, BCJS75001 Demo NPUA70080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War III is is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Exile—and secondary weapons acquired during the game. It uses quick time events, where the player acts in a timed sequence to defeat strong enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options, and the game features puzzles and platforming elements. Compared with previous installments, God of War III offers a revamped magic system, more enemies, new camera angles, and downloadable content.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Improves performance without affecting stability. |
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Stops the game from speeding up past 60 FPS, and can reduce crashes during load screens. |
Resolution scale threshold | 160x160 | When using Resolution scaling above 100%, this must be set to 160x160. Otherwise bloom will appear pixelated. |
Write color buffers | On | Required in some sections and the demo version. |
Asynchronous texture streaming | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 50 | Required to fix crashes, insignificant performance loss. Try 100 or 200 if it's still crashing. |
Known Issues
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played from start to finish with decent performance on a good CPU, especially if you use the game's patches.
Long black screen after Santa Monica logo
Users may experience a black screen after the Santa Monica logo, which is normal. The game might take up to 5 minutes to progress past this screen.
Resolution Scaling
Resolution Scaling doesn't work properly unless the Disable MLAA patch is enabled. Game patches can be enabled via RPCS3's Patch Manager (go to Manage > Game Patches). The game is also quite RSX intensive and even a RTX 3090 loses a bit of performance at 4k (300% scaling). Due to this most users should stay at 200% or below if they want the best performance.
Physics issues
With low performance and varying framerates, physics issues can occur, such as Kratos not being placed properly on walls and floating off the map. Updating the game version to 1.03 may rectify this.
Special Notes
Custom Icon Art by Jjw410
Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). Author has centered the original logo and given it a black drop shadow to match the style of the GOW Collection's icon.
Patches
Anchors: gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." gow3bloom: &gow3bloom "Disables some (not all) bloom effects." gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear due to removing the Layered fog effect. The patch is a good alternative to the Color Grading patch." gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking." gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos." gow3-100-title: &gow3-100-title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] gow3-103-title: &gow3-103-title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03 "Unlock FPS": Games: *gow3-103-title Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60 FPS and above." Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # min fps of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix "Skip any videos with X button": Games: *gow3-103-title Author: "illusion" Patch Version: 1.0 Patch: - [ be16, 0x0026fe14, 0x901f ] "Disable MLAA": Games: *gow3-103-title Author: "illusion, ZEROx" Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ be32, 0x0052bf2c, 0x00000000 ] - [ be32, 0x0023137c, 0x60000000 ] "Disable Depth of Field": Games: *gow3-103-title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] "Disable Motion Blur": Games: *gow3-103-title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] "Disable Color Grading (Speedboost)": Games: *gow3-103-title Author: "illusion" Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x0052bda3, 0x00 ] "Disable Layered Fog (Speedboost)": Games: *gow3-103-title Author: "ZEROx" Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause "Disable Bloom": Games: *gow3-103-title Author: "illusion" Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] "Disable Camera Sway": Games: *gow3-103-title Author: "ZEROx" Notes: *gow3camerasway Patch Version: 1.0 Patch: - [ be32, 0x0015d29c, 0x38000000 ] "Skip intro": Games: *gow3-103-title Author: "illusion, ZEROx" Notes: *gow3skipintro Patch Version: 2.0 Patch: - [ byte, 0x00588e50, 0x01 ] # Skip SCEA logos - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR - [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55 - [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9) - [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00 - [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180 - [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67 - [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372 - [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180 - [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original - [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188 - [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function - [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10 - [ be32, 0x003de188, 0x4e800020 ] # blr PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00 "Unlock FPS": Games: *gow3-100-title Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60 FPS and above." Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps - [ bef32, 0x0052bee4, 60 ] #target fps # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling "Skip any videos with X button": Games: *gow3-100-title Author: "illusion" Patch Version: 1.0 Patch: - [ be16, 0x0026fd18, 0x901f ] "Disable MLAA": Games: *gow3-100-title Author: "illusion, ZEROx" Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x0052bf2f, 0x00 ] - [ be32, 0x00231248, 0x60000000 ] "Disable Depth of Field": Games: *gow3-100-title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c13c8, 0x38000000 ] "Disable Motion Blur": Games: *gow3-100-title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c5700, 0x38000000 ] "Disable Color Grading (Speedboost)": Games: *gow3-100-title Author: "illusion" Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x0052bda3, 0x00 ] "Disable Layered Fog (Speedboost)": Games: *gow3-100-title Author: "ZEROx" Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296ad8, 0x38000000 ] #On pause "Disable Bloom": Games: *gow3-100-title Author: "illusion" Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] "Disable Camera sway": Games: *gow3-100-title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway "Skip intro": Games: *gow3-100-title Author: "illusion" Notes: *gow3skipintro Patch Version: 1.0 Patch: - [ be16, 0x001e5468, 0x4800 ]