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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Needed for stability. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Updating the game the audio cuts and stop working in a middle of the race, it can be fixed by using SPU ASMJIT, but the performance is slow, | Updating the game 1.02 version the audio cuts and stop working in a middle of the race, it can be fixed by using SPU ASMJIT, but the performance is slow, stick with the update 1.01, it works fine. | ||
==Special Notes== | ==Special Notes== |
Revision as of 05:08, 8 November 2022
Sonic & All-Stars Racing Transformed | |
---|---|
Developer(s) | Sumo Digital |
Publisher(s) | Sega |
Release date(s) | JP May 15, 2014 NA November 20, 2012 EU November 16, 2012 |
Release type | Multi-platform |
Genre(s) | Kart racing |
GameID(s) | BLES01646 (IRD), BLUS30839 (IRD), NPEB01232 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sonic & All-Stars Racing Transformed (ソニック&オールスターレーシング トランスフォームド Sonikku ando Ōru-Sutāzu Rēshingu Toransufōmudo) is a 2012 kart racing video game developed by Sumo Digital and published by Sega. It is the sequel to Sonic & Sega All-Stars Racing and the fourth installment of the Sega All-Stars series. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.
It features a transformation element of racing gameplay unique to that of any other racing game in the Sonic the Hedgehog series.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 128x128 | To be used when Resolution scaling is set above 100%. |
Write color buffers | On | Fixes missing graphics. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Needed for stability. |
Driver wake-up delay | 200 | Can help with random freezing issues. |
Known Issues
Updating the game 1.02 version the audio cuts and stop working in a middle of the race, it can be fixed by using SPU ASMJIT, but the performance is slow, stick with the update 1.01, it works fine.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | Yes | Yes | No | No | Automatically creates lobby in the match making, can't meet players. (different region disc copy?) |