Alice: Madness Returns: Difference between revisions

From RPCS3 Wiki
(+cover)
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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 592x592<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes broken bloom if resolution scaling is used.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes lighting issues, specially in Chapter 4.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes = Needed for stability
|accurate rsx reservation access notes = Needed for stability.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware libraries                    = Switch to HLE <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = libsail.sprx, libssl.sprx <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              =  
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = May help prevent the game from freezing
|driver wake-up delay notes            = May help prevent the game from freezing.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
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|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =  
|disable zcull occlusion queries notes =  
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        = To be enabled if resolution scaling is used.
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Glitched audio and video during the Spicy Horse and Unreal Engine logos. This game gets stuck on loading screens if it's not loaded with '''libsail.sprx''' and '''libssl.sprx'''.
Glitched audio and video during the Spicy Horse and Unreal Engine logos.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 02:57, 25 August 2022

Alice: Madness Returns
Alice Madness Retuns PS3.jpg
Developer(s) Spicy Horse
Publisher(s) Electronic Arts
Release date(s) NA June 14, 2011
EU June 16, 2011
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLUS30607 (IRD), BLES0126 (IRD), NPUB30545
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.

Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her family in a fire. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 592x592 Fixes broken bloom if resolution scaling is used.
Write color buffers On Fixes lighting issues, specially in Chapter 4.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Needed for stability.
Driver wake-up delay 200 May help prevent the game from freezing.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On To be enabled if resolution scaling is used.

Known Issues

Glitched audio and video during the Spicy Horse and Unreal Engine logos.

Special Notes