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|modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=NPUB31526|oid=NPEB02115|ird=NA}} | |gameid = {{gameid|id=NPUB31526|oid=NPEB02115|ird=NA}} | ||
|internal resolution = | |||
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|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = Connected<!-- Disconnected, Connected --> | |||
|network status notes = Required to get ingame. | |||
|psn status = RPCN<!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = Required to get ingame. | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay |
Revision as of 22:10, 22 July 2023
Chivalry: Medieval Warfare | |
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Developer(s) | Torn Banner Studios |
Publisher(s) | Torn Banner Studios, Activision |
Release date(s) | February 10, 2015 |
Release type | Multi-platform |
Genre(s) | Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | NPUB31526, NPEB02115 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Anything other than auto can cause visual issues. |
Network configuration
Setting | Option | Notes |
---|---|---|
Network status | Connected | Required to get ingame. |
PSN status | RPCN | Required to get ingame. |
Known Issues
Crash at the end of a match
Game crashes when the match is finished, seems like it's tries to go back to menu/next match? (most likely it's due to unimplemented RPCN stuff?)
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | Yes | Yes | Untested | Untested | You are able to create lobbies, not tested with anyone. |