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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:NFS_Carbon.jpg}}|300px]] | |||
|developer = EA Vancouver | |developer = EA Vancouver | ||
|publisher = Electronic Arts{{vgregion|}} | |publisher = Electronic Arts{{vgregion|}} |
Revision as of 20:22, 25 February 2022
Need for Speed Carbon | |
---|---|
Developer(s) | EA Vancouver |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | JP December 8, 2006 NA November 16, 2006 EU March 23, 2007 AU March 22, 2007 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30016 (IRD), BLES00020 (IRD), BLAS50003 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades, becoming the last game in the series available on sixth-generation platforms except the PS2. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, tōge-styled racing events, and greater customization options.
Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed ProStreet in 2007.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Firmware libraries | Switch to LLE | libvdec.sprx |
Known Issues
This game will freeze at the EA logo if it's not loaded with libvdec.sprx.
Special Notes
Patches
PPU-5295c6de0b3fd1b48517255ce710002c174b18f5: "Disable Color Correction": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ byte, 0x004E8B9B, 0 ] "Enable Car Debug": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ be32, 0x00663680, 0x60000000 ]