Megamind: Difference between revisions

From RPCS3 Wiki
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|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                      = <!-- On, Off -->
|spu xfloat accuracy                       = <!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                =  
|spu xfloat accuracy notes                =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  

Revision as of 06:12, 22 April 2022

Megamind
GameID(s)
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

The game has a broken Depth of Field effect that prevents the user from seeing anything.

Special Notes

Patches

PPU-179c21b99e97c6a575236708c16f98066fcb8fc2:
  Disable Depth of Field:
    Games:
      "Megamind":
        BLES00867: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ byte, 0x001CFA4D, 0x6a ]