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(Add needed "Read Color Buffers" advanced config value) |
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|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = | |read color buffers = On | ||
|read color buffers notes = | |read color buffers notes = Fixes missing car and "speed zone" textures | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = |
Revision as of 23:53, 21 May 2022
PixelJunk Racers 2nd Lap | |
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GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
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Read color buffers | On | Fixes missing car and "speed zone" textures |
Known Issues
There are no reported issues with this title.