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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = EA Tiburon | ||
|publisher = | |publisher = EA Sports | ||
|series = NCAA Football | |series = NCAA Football | ||
|date = July 10, 2012 | |date = July 10, 2012 |
Revision as of 10:00, 16 October 2021
NCAA Football 13 | |
---|---|
Developer(s) | EA Tiburon |
Publisher(s) | EA Sports |
Series | NCAA Football |
Release date(s) | July 10, 2012 |
Release type | Console exclusive |
Genre(s) | American football, Sports |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS30948 (IRD), NPUB30753 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
NCAA Football 13 is an American college football game published by EA Sports and developed by EA Tiburon in which players are given the ongoing opportunity to enjoy the collegiate game in multiple ways. It is the successor to NCAA Football 12 in the NCAA Football series. Experience the rise to dominance of a young, up-and-coming gridiron star hoping to make his way to a college superpower of choice and eventually a national championship. Experience the pride and pageantry of gameday Saturday like never before as you go from high school superstar, to top college player, to head coach in Road to Glory and Dynasty modes. With a new passing system, new team-specific traditions, and the Heisman Challenge, make an impact by leading your team to the National Championship with NCAA Football 13.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Shader mode | Async with Shader Interpreter | Needed in order to fix black field glitch during day games, which is present in various NCAA Football and Madden NFL games. After building up a shader cache using Async with Shader Interpreter mode, users can switch back to Async (multithreaded) for subsequent boots if required. |
Known Issues
There are no reported issues with this title