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Revision as of 12:37, 4 July 2021
Hatsune Miku: Project DIVA F | |
---|---|
Developer(s) | Sega, Crypton |
Publisher(s) | Sega |
Series | Hatsune Miku: Project DIVA |
Release date(s) | JP March 7, 2013 NA August 27, 2013 EU September 4, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Rhythm |
Mode(s) | Single-player |
GameID(s) | BLJM60527 (IRD), BLUS31319 (IRD) Demo NPJB90588, NPUB90958 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Hatsune Miku: Project DIVA F (Japanese: 初音ミク -Project DIVA- F) is the fifth entry in the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was released physically and digitally in North America, making it the first game in the Project DIVA series to be released in the West. It was to be released in Europe as a digital download only title.
The game retains the same basic gameplay mechanics from the series albeit with several new changes, most notably the addition of the "Star" symbol to the game's existing symbols of cross, circle, square, triangle and arrows. The "Star" symbol represents the "Scratch" move where instead of pressing the face buttons as usual, players flick the analogue stick.
"Chance Time" has been modified from previous installments, with each successful beat filling a star shaped gauge on the bottom left of the screen. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. Another new mechanic is the "Technical Zone" mechanic. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points. Additional features like DIVA Room and Edit Mode will also returns with additional features.
The game features graphical improvements over its predecessors in light of the PlayStation Vita's higher processing power compared to the PlayStation Portable. The models in the game are also based on the PlayStation Portable predecessors rather than the Dreamy Theater models, which have a slightly different art style. There are also improvements in the animations of the characters, such as smoother movements for Miku's hair and Rin's ribbons; the game also features improved facial expressions and lighting with real-time lighting computation being added into the game.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability." PPU-f3227f57ec001582b253035fd90de77f05ead470: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLUS31319: [ All ] NPUB31241: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] Enable Debug Mode: Games: "Hatsune Miku: Project Diva F": NPUB31241: [ All ] Author: samyuu, feat_jinsoul Notes: "Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu." Patch Version: 1.0 Patch: - [ byte, 0x03D10F, 0x00 ] - [ byte, 0x1CF64F, 0x01 ] - [ byte, 0x1CF657, 0x01 ] PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949: 60 FPS: Games: "Hatsune Miku: Project Diva F": NPEB01393: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLJM60527: [ All ] NPJB00287: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ]