(framelimit fix) |
(Added CPU Blit and WCB, targetted only for upscaling if the user wants to.) |
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes any visual issues from CPU Blit, MLAA Patch needs to be enabled. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = Improves upscaling and performance, introduces visual issues. Use Write Color Buffers and MLAA Patch to negate the visual issues. | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = |
Revision as of 12:05, 27 January 2021
Yakuza Ishin! | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP February 22, 2014 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BLJM61149, NPJB00532 Demo NPJB90690 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza Ishin! (Japanese: 龍が如く 維新!, lit. Like a Dragon Restoration!) is a spin-off game in the Yakuza series. Set in the chaotic Bakumatsu period (between 1853 and 1867), Sakamoto Ryōma is distressed resulting from conflicting pressures and uncertainty about one's self and role in the society. Being embroiled in the middle of a Tosa coup d'état and bent on finding the murderer who assassinated his mentor, Ryoma burrows himself with a hidden identity in the streets of Kyoto and joins the grim Shinsengumi. Despite being the second Yakuza series spin-off set in samurai era instead of modern-day Japan, this game is unrelated to Yakuza Kenzan!, which was released in 2008 on the PlayStation 3. Yakuza Kenzan! is set two centuries before Yakuza Ishin!, hence the plots are not related with each other since both games focus on different characters, the historical figures of Miyamoto Musashi (1584-1645) and Sakamoto Ryōma (1836-1867) respectively.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Auto | Prevents speedups from pause menus. |
Write color buffers | On | Fixes any visual issues from CPU Blit, MLAA Patch needs to be enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate GETLLAR | On | Reduces random crashing. |
Sleep timers accuracy | As Host | Improves performance. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Improves upscaling and performance, introduces visual issues. Use Write Color Buffers and MLAA Patch to negate the visual issues. |
Known Issues
This game is currently not playable.
Special Notes
SPU MLAA removal patch
Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.